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Re: Intro [Re: G_Tos] #157535
09/30/07 13:22
09/30/07 13:22
Joined: Aug 2007
Posts: 182
AmenophisIV Offline OP
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AmenophisIV  Offline OP
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Joined: Aug 2007
Posts: 182
Es funzt aber immer noch nicht, ich glaub das liegt aber am Bild:

Dateityp: ACDSee6 BMP Bild
Ort: 3D Game Studio/work
Größe: 1,14 MB
Attribute: Archiv
Breite: 664 Pixel
Höhe: 601 Pixel
Bittiefe: 24

Last edited by AmenophisIV; 09/30/07 13:28.
Re: Intro [Re: AmenophisIV] #157536
09/30/07 13:46
09/30/07 13:46
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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J

Joined: Aug 2007
Posts: 165
Germany
schick mir einfach mal das Bild...

Re: Intro [Re: jermy] #157537
09/30/07 15:49
09/30/07 15:49
Joined: Aug 2007
Posts: 182
AmenophisIV Offline OP
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AmenophisIV  Offline OP
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Joined: Aug 2007
Posts: 182
Das is einfach ein stinknormales Bild, mit Paint gemalt und als 24-Bittiefe BMP abgespeichert.

Re: Intro [Re: AmenophisIV] #157538
09/30/07 16:53
09/30/07 16:53
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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Posts: 165
Germany
nein, daran kann es nicht liegen, so mache ich das auch immer!
Aber was für ein Fehler kommt denn?

Re: Intro [Re: jermy] #157539
09/30/07 17:02
09/30/07 17:02
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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Joined: Aug 2007
Posts: 165
Germany
ist das bild im gleichen ordner wie dein Level/skript?n oder hast du einen path definiert?

Re: Intro [Re: jermy] #157540
10/01/07 10:43
10/01/07 10:43
Joined: Aug 2007
Posts: 182
AmenophisIV Offline OP
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AmenophisIV  Offline OP
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Joined: Aug 2007
Posts: 182
Alle Level, Models und Scripts sind im work-Ordner, so auch das Bild.

Hier sind die Fehler die aufgetreten sind:

<bmap sr_games;>
Error(95): Keyword unknown bmap main

<Panel intro1 {>
Error(95): Keyword unknown panel main

<bmap=sr_games>
Error(63): Parameter unknown bmap

<pos_x = (screen_size.x - bmap_width(sr_games))/2;>
Error(63): Parameter unknown pos_x

Das gleiche gilt für pos_y.

Ab dann kennt der kein einzigen Befehl mehr!
Jeder Befehl wird aufgelistet, es sind ungefähr 20 Error!?

Re: Intro [Re: AmenophisIV] #157541
10/01/07 14:09
10/01/07 14:09
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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Joined: Aug 2007
Posts: 165
Germany
Es kann sein, dass irgendwo eine klammer falsch gesetzt ist. Kuck dir das nochmal genau an, wenn eine klammer aufgeht muss sie auch wieder zugehen!

Re: Intro [Re: jermy] #157542
10/01/07 14:34
10/01/07 14:34
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
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deleRium  Offline
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Posts: 42
Germany - Braunschweig
Poste doch bitte einfach mal dein Script in dem die Panel Definitionen enthalten sind und die Stellen, an denen du die Panels visible schaltest!

Re: Intro [Re: deleRium] #157543
10/01/07 14:44
10/01/07 14:44
Joined: Aug 2007
Posts: 182
AmenophisIV Offline OP
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AmenophisIV  Offline OP
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Joined: Aug 2007
Posts: 182
function main()
{

tex_share = on;

splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2;
splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2;
splashscreen.visible = on;
wait(3);

bmap sr_games;

Panel intro1
{
bmap = sr_games;
pos_x = (screen_size.x - bmap_width(sr_games))/2;
pos_y = (screen_size.y - bmap_height(sr_games))/2;
flags = visible;
}

level_load(level_str);
freeze_mode = 1;


sleep(1);
splashscreen.visible = off;
intro1.visible = on;
wait(-1);
intro1.visible = off;
bmap_purge(splashmap);

load_status();

msg_show(mission_str,10);

ifdef CAPS_FLARE;
lensflare_start();
endif;

move_view_cap = 1;

freeze_mode = 0;
}

Re: Intro [Re: AmenophisIV] #157544
10/01/07 15:48
10/01/07 15:48
Joined: Sep 2007
Posts: 42
Germany - Braunschweig
deleRium Offline
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deleRium  Offline
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Joined: Sep 2007
Posts: 42
Germany - Braunschweig
Try this code: I didn't check if it works, but it should! Replace FILENAME.BMP with the filename of you image file.

[edit] Hupps, bei dir kann ich ja deutsch schreiben
Versuch diesen Code mal. Ich weis nicht ob er funktioniert, da ich auf arbeit sitze und ihn ausm Kopp geschrieben hab

Code:
bmap sr_games = "FILENAME.BMP";

Panel intro1
{
bmap = sr_games;
}

function main()
{
tex_share = on;

splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2;
splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2;
intro1.pos_x = (screen_size.x - bmap_width(sr_games))/2;
intro1.pos_y = (screen_size.y - bmap_height(sr_games))/2;

splashscreen.visible = on;
wait(3);

level_load(level_str);
freeze_mode = 1;


sleep(1);
splashscreen.visible = off;
intro1.visible = on;
wait(-1);
intro1.visible = off;
bmap_purge(splashmap);

load_status();

msg_show(mission_str,10);

ifdef CAPS_FLARE;
lensflare_start();
endif;

move_view_cap = 1;

freeze_mode = 0;
}



Last edited by deleRium; 10/01/07 15:49.
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