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Black Hawk [Helicopter] #157790
09/29/07 15:20
09/29/07 15:20
Joined: Sep 2007
Posts: 27
Turkey
Realplayer_07 Offline OP
Newbie
Realplayer_07  Offline OP
Newbie

Joined: Sep 2007
Posts: 27
Turkey
for my game Black Hawk Helicopter





I searcing texture
plater I am looking for

my msn adressinfo@tr3dgs.com please help meee

Last edited by Realplayer_07; 09/29/07 15:36.
Re: Black Hawk [Helicopter] [Re: Realplayer_07] #157791
09/29/07 15:23
09/29/07 15:23
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
what a poly waste at the wheels and gear! rest looks good.

Re: Black Hawk [Helicopter] [Re: broozar] #157792
09/29/07 15:35
09/29/07 15:35
Joined: Sep 2007
Posts: 27
Turkey
Realplayer_07 Offline OP
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Realplayer_07  Offline OP
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Joined: Sep 2007
Posts: 27
Turkey


Re: Black Hawk [Helicopter] [Re: Realplayer_07] #157793
09/29/07 15:48
09/29/07 15:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
i bet you could have at least 800 less faces for the wheels and add more detail to e.g. the windshield and the interior.

Re: Black Hawk [Helicopter] [Re: broozar] #157794
09/29/07 20:36
09/29/07 20:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Making round objects is always poly expensive, if you want to make it look detailed but I guess that depends on the technique you use for creating it
The model itself is nice, the wheels could be decreased qua poly amount because 'nobody' will ever comment about the undetailed look ^^ Anyway, great effort !!

Cheers

Frazzle


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