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Makehuman compatibility
#158670
10/04/07 18:21
10/04/07 18:21
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Joined: Sep 2006
Posts: 148
Ireng
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 148
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Can you import/export models from and to Makehuman and 3DGS?
"When the battlefield is under total control, war becomes routine."
Old Snake
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Re: Makehuman compatibility
[Re: Ireng]
#158671
10/04/07 19:01
10/04/07 19:01
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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If this Prog can export the Model Files in .3ds or other Files, then is it Possible. Maybe look at the Features List of MED , to see which Files supported
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Makehuman compatibility
[Re: Mondivirtuali]
#158673
10/04/07 20:48
10/04/07 20:48
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Joined: Sep 2006
Posts: 148
Ireng
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 148
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I got it. To import, select Wavefront OBJ file. Is there a way (either in MED or MH) to reduce, "erode" or else simplify the polycount of a given model?
"When the battlefield is under total control, war becomes routine."
Old Snake
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Re: Makehuman compatibility
[Re: Mondivirtuali]
#158675
10/04/07 21:10
10/04/07 21:10
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Joined: Sep 2006
Posts: 148
Ireng
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 148
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What do you mean? What's "topology"?
"When the battlefield is under total control, war becomes routine."
Old Snake
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Re: Makehuman compatibility
[Re: Tiles]
#158677
10/05/07 10:33
10/05/07 10:33
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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To be honest: The makehuman-meshes do not look convincing to me. So I even do not recommend to build your own meshes around them.
Did you ever try to create a generic male with it? It still has female properties. It simply looks strange. Maybe that is the reason why it not became an industrial standard tool.
But I like their idea very much. They just should introduce better base models.
Models, Textures and Games from Dexsoft
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Re: Makehuman compatibility
[Re: Tiles]
#158679
10/05/07 16:18
10/05/07 16:18
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Joined: Sep 2006
Posts: 148
Ireng
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 148
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Oh well, guess my easy work-around regarding human models wasn't so easy. Thanks anyways, everyone!
"When the battlefield is under total control, war becomes routine."
Old Snake
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