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Sky dome #158820
10/05/07 16:38
10/05/07 16:38
Joined: Jan 2007
Posts: 17
K
Kossi Offline OP
Newbie
Kossi  Offline OP
Newbie
K

Joined: Jan 2007
Posts: 17
Hallo, ich habe auf folgende weise ein Sky dome erstellt:

sky my_tgasky1 {
type = <sky04.tga>;
flags = dome,visible;
layer = 1; //dependent on the other Layers
scale_x = 4;
scale_y = 4;
speed_u = 0;
speed_v = 0;
}


In der Hilfe habe ich glelesen, dass man im Laufe des Spiels das "type"-Bitmap tauschen kann. indem man eine ent_morph Anweisung verwendet.
Bei einer ent_morph Anweisung muss man allerdings außer dem String noch die zu morphende Entity angeben. Dem Sky dome kann man aber keine Entity zuweisen.
Was muss ich also machen, wenn ich in einem anderen Level einen anderen Himmel haben möchte, oder so...

ent_morph(?????,<sky05.tga>);

Wie kann ich ????? den Sky Dome sein lassen???????????????????


Danke schon mal im Vorraus!!!!!!!!!!!!

Re: Sky dome [Re: Kossi] #158821
10/05/07 16:47
10/05/07 16:47
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Probiers mal so:

Code:

ent_morphskin(my_tgasky1,"sky05.tga");



Wennd as nicht geht, dann kannst du auch einfach mehrere Skys Definieren und die nach belieben an / ausschalten

Das würde so gehen:

Code:

sky Sky_001
{
type = <sky04.tga>;
flags = dome;
layer = 1;
scale_x = 4;
scale_y = 4;
speed_u = 0;
speed_v = 0;
}

sky Sky_002
{
type = <sky05.tga>;
flags = dome;
layer = 1;
scale_x = 4;
scale_y = 4;
speed_u = 0;
speed_v = 0;
}

sky Sky_003
{
type = <sky06.tga>;
flags = dome;
layer = 1;
scale_x = 4;
scale_y = 4;
speed_u = 0;
speed_v = 0;
}

Var Sky_nr;

Function Sky_change
{
while(1)
{
if(key_pressed(57)) //Leertaste
{
Sky_nr+=1;
sky_nr%=3;
}
if(sky_nr==1)
{
Sky_001.visible=on;
}
if(sky_nr==2)
{
Sky_002.visible=on;Sky_001.visible=off;
}
else
{
Sky_003.visible=on;Sky_002.visible=off;Sky_001.visible=off;
}
wait(1);
}
}



Das sollte eigentlich funtionieren, habs aber net getestet!

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Sky dome [Re: rvL_eXile] #158822
10/06/07 10:23
10/06/07 10:23
Joined: Jan 2007
Posts: 17
K
Kossi Offline OP
Newbie
Kossi  Offline OP
Newbie
K

Joined: Jan 2007
Posts: 17
Vielen Dank!!!!!!!!!!!!!!!!!!!!!!!!!!!


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