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Re: Lite-C contest winners [Re: Machinery_Frank] #159105
10/17/07 17:50
10/17/07 17:50
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
I think the "what ure able to do" Contest would be great.
The Idea with a "Team Contest" (i think max 3 People) is also great.
But i think the Idea with the "Team Contest" would be difficult for the Prices...

I Agree with HeelX / Bloodline and Frank... This is something NEW !

[EDIT]:
And dont allow to use the Templates, i think everyone whos licensed Gamestudio for 1 Week can make such things...

cYa Sebastian

Last edited by rvL_eXile; 10/17/07 17:54.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Lite-C contest winners [Re: rvL_eXile] #159106
10/18/07 06:58
10/18/07 06:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

And dont allow to use the Templates, i think everyone whos licensed Gamestudio for 1 Week can make such things...




Why not? Give newcomers a chance!


Models, Textures and Games from Dexsoft
Re: Lite-C contest winners [Re: Machinery_Frank] #159107
10/18/07 09:10
10/18/07 09:10
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ill give them a chance They can learn Programming (not in one weekk/month ....) But with a little Experience they can do it by self. I dont want to tell a name, but in the Last Contest was a Template "Game" the Design was not Bad .... But the Movemnt / Collision and so on was really Bad.. This Demo was made with the Templates.
The Templates cant mess up with Custom Scripts, in the Templates you are very restricted.

Do you know now, why i dont want the Templates in the Contest?

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Lite-C contest winners [Re: rvL_eXile] #159108
10/18/07 09:36
10/18/07 09:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes I see your point. At the other hand Conitec works hard to improve the templates, to implement new options, better AI. I find it a good idea to showcase this as well.


Models, Textures and Games from Dexsoft
Re: Lite-C contest winners [Re: Machinery_Frank] #159109
10/18/07 12:30
10/18/07 12:30
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Hmm, it's ok to use the templates (T7!) in projects, the new ones seem to be pretty good. This saves much work by not redefining the wheel every time. But contests are there to show what you can do, not what Doug is able to hack.

Re: Lite-C contest winners [Re: TWO] #159110
10/18/07 12:41
10/18/07 12:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

But contests are there to show what you can do, not what Doug is able to hack.




Contests are also an input for Conitec to get new materials, samples, advertising. You are right with your comment but then Conitec has to make a template demo on their own. A contest could perhaps save this work, depending on the quality of the participating projects.


Models, Textures and Games from Dexsoft
Re: Lite-C contest winners [Re: Machinery_Frank] #159111
10/18/07 16:22
10/18/07 16:22
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Back to my cotnest idea with the tempaltes:

I came up with this one because there are hardly any demos which show, what the templates are capable of.

Conitec advertises with their templates and the first thing a newbie reads here is: "templates suck - don't use them"
It would be itneresting what's really possible with templates. Most people probably never tried, and templates have improved a whole lot the last years!
But there are no demos to show how to use...

Re: Lite-C contest winners [Re: FBL] #159112
10/18/07 16:52
10/18/07 16:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
I think the Templates are to difficulty written (my opinion). In the begining some User wants to work with the Templates, but after some Weeks, they gave up, because the Templates are "big and hard".
Lets say, you (Firo) want to Build a Game with the Templates and want to edit some things. I think you get Problems, because you are understand your own Code better than the Templates. So you sit many Days on the Templates only to find out what ist Var X ( X = Example Var/Function/whatever).

Thats my Opinion... @Firo this is not a Attack or something else!

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Lite-C contest winners [Re: rvL_eXile] #159113
10/18/07 20:24
10/18/07 20:24
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Your are right in the case when you want to expand them later on.

But if you really just want to use them - if you never want to touch the code, just want to make a little template-game - then they are just fine and even better than in the old days

Actually I like this concept. You have panels to change parameters and just use them. LarryLaffers concept with IntenseX follows the same idea - plug-in, change parameters and play your game.
This is what makes Gamestudio unique and it deserves more advertising with a good demo.


Models, Textures and Games from Dexsoft
Re: Lite-C contest winners [Re: Machinery_Frank] #159114
10/18/07 20:34
10/18/07 20:34
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Templates are useless.
If you want to build a game quickly buy a game like Unreal, Quake, Doom ans so on and use their editors.

BUT: If you want to build your own unique game with special features you have to code yourself.

In both cases the templates are useless.

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