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Help! Relative rotation1 #159363
10/07/07 11:49
10/07/07 11:49
Joined: Oct 2007
Posts: 116
S
sydan Offline OP
Member
sydan  Offline OP
Member
S

Joined: Oct 2007
Posts: 116
Ok, Ive had 3dgs for 6 months and Im already quite good at all aspects of game creation and I have lots of coding experience. However I tried to make space basedgame and found that I have hit a serious problem. THe ship rotates around the x,y,z axis and I really don't want this in a space game where there is no up and down. I have tried alot of different tactics to try and remove 3dgs's euler rotaion but I can't. I have tried to use add_ang and add_rot (or what ever its called) but i don't understand them and the manual really doesn't help. I can't find any good articles on the internet that can help so I thought I sign tothis forum and get help. I need some one to explain add_ang to me because its really confusing. I can grasp most other concepts but this I don't get. And whats more is that I have found that I need non euler rotation some where in practically all my games!!! help!

Re: Help! Relative rotation1 [Re: sydan] #159364
10/07/07 12:50
10/07/07 12:50
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Dont create Tripple Post. Post in one Tread, and WAIT for a Answere.
You will be warned!

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Help! Relative rotation1 [Re: rvL_eXile] #159365
10/08/07 01:32
10/08/07 01:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
look up quaternion rotations. have a look at the thread in my signature VV.

if you're using lite-C to program, it could prove quite useful.

quaternion rotations are used to rotate about completely arbitrary axes.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Help! Relative rotation1 [Re: JibbSmart] #159366
10/10/07 02:32
10/10/07 02:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
The easiest solution is to use c_rotate.


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