Ok, Ive had 3dgs for 6 months and Im already quite good at all aspects of game creation and I have lots of coding experience. However I tried to make space basedgame and found that I have hit a serious problem. THe ship rotates around the x,y,z axis and I really don't want this in a space game where there is no up and down. I have tried alot of different tactics to try and remove 3dgs's euler rotaion but I can't. I have tried to use add_ang and add_rot (or what ever its called) but i don't understand them and the manual really doesn't help. I can't find any good articles on the internet that can help so I thought I sign tothis forum and get help. I need some one to explain add_ang to me because its really confusing. I can grasp most other concepts but this I don't get. And whats more is that I have found that I need non euler rotation some where in practically all my games!!! help!