Hey PrenceOfDarkness,
that idea sounds great, BUT
you have to focus on one genre. Compare an ego-shooter with "wsad" and an rpg or rts where you move your hero or units by clicking on the ground. networking is totally different in those genres..
my suggestion is to focus on an ego-shooter code, because this is most easy to code in general while at the same time the 3dgs "dead reckoning" system sucks at it
. similar code could also be used in a WoW style RPG.
Our job would be to
1. code a smooth movement code which handles fast key inputs and mouse actions
2. create a maybe cheat-proof (<-hard to do) aiming system that beats the latency
3. make a demo game so everyone can test our template
I haven't been using 3DGS for over a year, and I'm still on A6, so no issues for me
. I've recently started a "hack and slay" rpg, and i already have a movement code that can handle 20 players, probably even more. Sooner or later I will announce an alpha test in this forum, so keep visiting it, I'll be needing you
.
As I'm currently busy programming this and have no plans on buying A7, I won't be able to participate in this project, sorry!
Good luck,
SchokoKeks