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A7 next gen workflow : #160809
10/13/07 21:09
10/13/07 21:09
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well i own A6.60 commercial version.
like it a lot indeed , and use it again now


Well this topic , is only to say if 3DGS people have some good picture of Next Gen things , little things they could post it here.
Also why not screens of new panels ? don't know if A7 have a panel editor for shaders ? think no ...?

Caus we see nothing about Next Gen and editors , i know A7 is very slowly
progressing ...
but if people can post something about new workflow, next gen shaders , effects
it could be cool i think.

now perhaps it's a bad idea , caus A7 is not ready at all

Re: A7 next gen workflow : [Re: TheExpert] #160810
10/14/07 13:15
10/14/07 13:15
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Posts: 6,904
There is no sense in this.. A7 is not "next gen" (compared to some commercial AAA "nextgen" engines) and if you want to see how A7 works -> try the trial.

Last edited by HeelX; 10/14/07 14:09.
Re: A7 next gen workflow : [Re: HeelX] #160811
10/14/07 14:15
10/14/07 14:15
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
The topic is next gen "workflow", so we need to identify what is next gen workflow first.

Re: A7 next gen workflow : [Re: Frederick_Lim] #160812
10/14/07 15:00
10/14/07 15:00
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
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fastlane69  Offline
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Posts: 5,377
USofA
For that matter, what is Old Gen workflow?
Personally, I didn't think the workflow in A7 is any different than A6, just different/better tools...

Re: A7 next gen workflow : [Re: fastlane69] #160813
10/14/07 15:14
10/14/07 15:14
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
To me as former A5 user I can't see much differnce - except that A7 supports Lite-C. It's still noticeable that Lite-C support is not perfectly integrated yet. Just take a look at SED. The code jumper will only detect "action" and "function" but not "void" or the like...

Re: A7 next gen workflow : [Re: FBL] #160814
10/14/07 15:22
10/14/07 15:22
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
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TheExpert  Offline OP
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Joined: Oct 2004
Posts: 1,856
Can anyone delete this topic ?

Re: A7 next gen workflow : [Re: HeelX] #160815
10/14/07 15:29
10/14/07 15:29
Joined: Oct 2006
Posts: 91
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Ghost Offline
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Posts: 91
HeelX I kinda of agree with your point. So let's ignore "next-Gen" and just try to improve our understanding of what Conitec is planning for A7 tools/work flow in the future.

I believe Conitec does its best to get feedback from the beta testers but I think if things were discussed openly with the community earlier we might avoid things like what happened with the shader editor or at least realise that it needed re-thinking sooner.

Re: A7 next gen workflow : [Re: Ghost] #160816
10/14/07 23:59
10/14/07 23:59
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Quote:

HeelX I kinda of agree with your point. So let's ignore "next-Gen" and just try to improve our understanding of what Conitec is planning for A7 tools/work flow in the future.




There was huge discussion and a compiled list of feature request for WED: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/739953/an/0/page/13#Post739953

Although this list and its replies were considered by the users as useful and it showed that the demand for this is existant _and_ JCL said, that he'll get into details later (though, he made no reply on this), only one or two things made it into reality. There were, as I said, huge discussions about it and somehow I and some other people get tired to refrain all the features for years now.

If you have a look at other solutions you will think you are still in stoneage. WED is always on par with engine features - but at the very least compatibility stage. I never saw a sign of an own development for WED specific features which speeds up development and asset mangement. And if it happens that a WED-specific feature makes it, it just happens after a lot of request.

The term "workflow" is simply specified as processing of data. As game developer, especially with the toolset of gamestudio, you will find a certain workflow for your 3D model formats and ressources. But most parts of this workflow is "outsourced" into other programs because the file impoters AND exporters to foreign formats are very very limited. The developers of Gamestudio (and I dont say Conitec) should consider to put more effort in the toolchain of 3D Gamestudio oriented towards artists.

Re: A7 next gen workflow : [Re: HeelX] #160817
10/15/07 06:12
10/15/07 06:12
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
Conitec should be forced to finish one small game from scratch to gold to see where the gs workflow problems are.

There is tons of stuff that makes the production unnecessary slow. In combination with missing exporters/importers this makes you cry out at least once a day. you cant move your sollution to another toolset, because the lack of interaction between gs and anything else.


i would recommend a hand in hand cooperation between conitec and a small development team on a small game.
this would increase the workflow dramaticly.
plus both could sell the game afterwards for a few extra bucks

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: A7 next gen workflow : [Re: Blattsalat] #160818
10/15/07 07:14
10/15/07 07:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I support the idea of Blattsalat. Making a decent game (providing indoor and outdoor scenes with modern rendering techniques) can help to recognize the problems and missing features very good.

Some users of this community could be willing to enter such a team. The result could be amazing:
- a little game for showcasing the engine (tech demo, sample project)
- a finished game as a reference-project for some of the members
- a new improved engine and tool-set

Best regards,
Frank


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