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Re: Standard Coding Library Needed? [Re: TWO] #163303
10/25/07 18:06
10/25/07 18:06
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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Sweet Now I think I know what you were saying. Apparently you have been working on data structures such as this for a library you are putting together correct?


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: i_program_games] #163304
10/25/07 18:08
10/25/07 18:08
Joined: Mar 2007
Posts: 261
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Thracian Offline
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Quote:

Quote:

I would highly appreciate such a library, but i wish that there would be "simple code" for modelleres as well




Please give an example of what you would find useful.



I would find useful:
- Codes that fit to the Templates or improve them, like Basic Movement (like the Kingdom Hearts Code) or higher stuff like inventory, fighting scripts, etc.
I think there´s a lot of that kind on the Web or in the AUMs, so ready to use versions qould be great


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Standard Coding Library Needed? [Re: Thracian] #163305
10/25/07 18:25
10/25/07 18:25
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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i_program_games  Offline OP
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Whatever we build should be usable by any script and could be used in conjunction with the template scripts. I believe the aim of the code should be "modular" where scripts are as self contained as much as possible. Any standard code added to the library would simply need to be defined well with help from members of the GStudio community such as yourself. In other words, yes. We can add that kind of code provided we know exactly what is needed that has not already been provided for in the templates.


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: Thracian] #163306
10/25/07 18:26
10/25/07 18:26
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline

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Hmm, this is not the content I'm aiming for. The primary target for this lib is to support programmers with stuff they need every day. Genre specific things like inventars won't be in soon.

Edit: As you can see, I won't just release the lib but maintain it to keep the code quality as high as possible. I'm going to explain later what this means for authors who want to write stuff.

Re: Standard Coding Library Needed? [Re: TWO] #163307
10/25/07 18:29
10/25/07 18:29
Joined: Feb 2006
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mpdeveloper_B Offline
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mpdeveloper_B  Offline
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i tried to get such a thing started a while back in the scripting forum, but no one contributed


- aka Manslayer101
Re: Standard Coding Library Needed? [Re: mpdeveloper_B] #163308
10/25/07 18:31
10/25/07 18:31
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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let's call it... "templates"? uh... didn't we try something comparable with the 3dgs wiki years ago? why does noone want to continue and maintain the old projects instead of creating new, unknown ones?

Re: Standard Coding Library Needed? [Re: mpdeveloper_B] #163309
10/25/07 18:33
10/25/07 18:33
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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Quote:

i tried to get such a thing started a while back in the scripting forum, but no one contributed


Well let's change that. I already have a website where we can all collaborate the effort and there is plenty of code already contributed out there we can add to the library. I believe a few people need to be dedicated to each "piece" of the library. For example, TWO can maintain the data structures part. What do you think about that TWO?


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: i_program_games] #163310
10/25/07 18:44
10/25/07 18:44
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TWO Offline

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No

My lib is not a collection of scripts but a STL like lib. If there's somebody interested in your collection I can write some code for your collection as well, that's no problem. But I'll release and maintain my code anyway because I use it every day.

Re: Standard Coding Library Needed? [Re: broozar] #163311
10/25/07 18:48
10/25/07 18:48
Joined: Oct 2006
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i_program_games Offline OP
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Quote:

let's call it... "templates"? uh... didn't we try something comparable with the 3dgs wiki years ago? why does noone want to continue and maintain the old projects instead of creating new, unknown ones?




I don't want to reinvent the wheel but I believe that the template code is targeted at the non programmer for the most part with the priority being ease of use by anyone as opposed to modularity. I'm not sure how they are structured now but when I was using the normal template (not template6) I found there was much code being pulled in that I simply didn't need. Worse yet, when I tried to copy only what I needed I was led to many other files. I want the option to work WITH the templates not to REMAKE the templates.


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: TWO] #163312
10/25/07 19:05
10/25/07 19:05
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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Quote:

My lib is not a collection of scripts but a STL like lib.




I am not proposing finding all freely released scripts and simply calling them a library. I AM however, proposing that as a starting point. For example, I can look at MystyMood and code it in a library fashion (with the authors permission of course). Then it could become a standard weather library. Each library module would have to maintained by a person or persons. That person or persons would work with the general community in regards to enhancing the library. My #1 reason for loving this engine is the community, support, and contributions.


Chaos is a paradox consistently inconsistent.
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