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Re: Standard Coding Library Needed? [Re: i_program_games] #163313
10/25/07 19:10
10/25/07 19:10
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
k, it's not a bad idea, if you wish i'll allow you to add any of my "contributions" to it, soon i'll be making a mod system, and if you want here's a couple of codes that can be added:

http://www.coniserver.net/ubbthreads/sho...be6033780759653
http://www.coniserver.net/ubbthreads/sho...be6033780759653
http://www.coniserver.net/ubbthreads/sho...be6033780759653


- aka Manslayer101
Re: Standard Coding Library Needed? [Re: mpdeveloper_B] #163314
10/25/07 19:30
10/25/07 19:30
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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i_program_games  Offline OP
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Joined: Oct 2006
Posts: 106
Sweet, Manslayer101. I'll be adding your code. Tonight I will begin to create the facilities for maintaining the code including the use of WinCVS and PHProjekt. Once its up along with the forum I'll be taking requests for code maintainers and such.


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: i_program_games] #163315
10/25/07 20:53
10/25/07 20:53
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
If you have the time to create something like that, why don`t you just help to improve existing stuff.
Here are 3 pages with a similar goal you have (collect resources):
http://www.gstools.de/
http://www.coniserver.net/wiki/index.php/Main_Page
http://au.conitec.net/

Oh and if I understood it right, the new templates are going to be exactly what you are for.

There are much more pages trying to do something like that, they all didn`t succeeded because of the big amount of work and the other already bigger libraries.

Oh here is another collection: http://www.realspawn-productions.com/wdl/wdlindex

Re: Standard Coding Library Needed? [Re: Slin] #163316
10/25/07 21:34
10/25/07 21:34
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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i_program_games  Offline OP
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Joined: Oct 2006
Posts: 106
These resources are great and I am going to use them for this library project. I also want to clarify what exactly I am trying to accomplish. Most of the time I see scripts they are hard coded and not robust. I'm looking for a robust solution. As opposed to 50 scripts that each do fire I want 1 function that can do 50 fires. It's all in the design of the functions. I am a programmer by profession and see where many of these scripts out there can be coded in a more flexible manner. ROBUST is the word I'm looking for. I'm not trying to reinvent the wheel.


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: i_program_games] #163317
10/25/07 21:39
10/25/07 21:39
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
Then, why don`t you just use the 3DGS wiki for that?
The wiki will last while your page will may be gone in some years.
Did you know Grimbers 3DGS tutorial site?

Re: Standard Coding Library Needed? [Re: Slin] #163318
10/25/07 21:45
10/25/07 21:45
Joined: Oct 2006
Posts: 106
i_program_games Offline OP
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i_program_games  Offline OP
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Joined: Oct 2006
Posts: 106
I am an open minded individual. If the wiki is the most logical place then I'll use it. What thread would you suggest. And no, what's the link to Grimbers.


Chaos is a paradox consistently inconsistent.
Re: Standard Coding Library Needed? [Re: i_program_games] #163319
10/25/07 21:57
10/25/07 21:57
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Posts: 567
Spain, Canary Islands
for me a code repository (I think is that word) is a great idea like the open sources programings tools for linux have a ton of code for not need to break your head thinkink how make one thing is other have the solution

Re: Standard Coding Library Needed? [Re: i_program_games] #163320
10/25/07 21:59
10/25/07 21:59
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Grimbers site was meant as an example of an amazing collection of user tutorials, which doesn`t exist anymore...

If you haven`t got it yet, create a concept on how you want to structure it. If you have done that it would be great if you could present it here and then after some dicussions or not may redesign this: http://www.coniserver.net/wiki/index.php/Scripts

Or may first create a new site in this one which could later replace the already existing.

That is for c-script and lite-c script.

I like the shaderpage already a lot it is only missing some effects. I think about doing that when I`m home in germany in about two weeks.

This is just what I think would be best...

Re: Standard Coding Library Needed? [Re: Slin] #163321
10/26/07 16:58
10/26/07 16:58
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
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DEX  Offline
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Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
I have a great expirience with Macromedia Director which have Behaviors very simmilar to actions. There we have user Behavior (actions) library and that is fantastic help to developers. With very few adjustments you can make game even if you arent programmer.
So I think that such library for 3dgs will be a huuuge help to all guys who dont want to mes up a lot with code.
Also there are lots of Behavior sites for director where everyone can upload behavior with all descriptions. I see no reason why we dont have it here. Lets make it!! I will contribute part of code from my DEXON game.
Cheers


DEXSOFT-GAMES.COM
Re: Standard Coding Library Needed? [Re: DEX] #163322
10/26/07 18:32
10/26/07 18:32
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
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Thracian  Offline
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Joined: Mar 2007
Posts: 261
Germany
That´s very nice to hear


------------------------

All programmers are playwrights and all computers are lousy actors.
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