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Re: Drawing onto a Models texture.
#11046
11/22/02 02:05
11/22/02 02:05
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Joined: Mar 2002
Posts: 1,123 California
Cellulaer
Expert
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Expert
Joined: Mar 2002
Posts: 1,123
California
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http://www.peacekeeper.com/3dgs/gsjanfx.html// draw any size (should be smaller than entity) BMAP onto entity // 0,0,0 is transparent dllfunction FXImageListDrawXY(string, entity, x, y); I would say a 1024x1024 texture for the golf ball and then FXImageListDrawXY() your 256x256 texture in the center.
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