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Room turn around Help #166072
11/06/07 08:13
11/06/07 08:13
Joined: Oct 2007
Posts: 3
Genova Italy
M
marcofa Offline OP
Guest
marcofa  Offline OP
Guest
M

Joined: Oct 2007
Posts: 3
Genova Italy
The little house I have built in the tutorial , when built and run turn around and it's impossible to stop
Please help
Marco

Re: Room turn around Help [Re: marcofa] #166073
11/06/07 09:08
11/06/07 09:08
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
what?


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Room turn around Help [Re: Michael_Schwarz] #166074
11/06/07 13:15
11/06/07 13:15
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
there must be a line like
while(1)
{
my.pan +=1 *time_step;
wait(1);
}

yust remove the my.pan line


"empty"
Re: Room turn around Help [Re: marcofa] #166075
11/06/07 15:03
11/06/07 15:03
Joined: Oct 2007
Posts: 29
AUT/Burgenland
bonecracker Offline
Newbie
bonecracker  Offline
Newbie

Joined: Oct 2007
Posts: 29
AUT/Burgenland
.... maybe a controler (Gamepad) or
something else is the reason of this problem!
Disconnect Gamepads, Tablets and somthing else and close the other programs you don't need to create games.

So you can test it again.


Wenn man glaubt alles zu Wissen, weiß man wenig. Denn Glauben ist nicht Wissen. Wenn man weiß dass man Wissen nur glauben kann, dann kennt man die Warheit!
Re: Room turn around Help [Re: bonecracker] #166076
11/07/07 02:31
11/07/07 02:31
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Yes, that problem has been addressed on the FAQ page. If you have a joystick or other gaming device plugged in, unplug it.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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