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Skatebaording gameplay #166219
11/06/07 19:56
11/06/07 19:56
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline OP
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Shadow969  Offline OP
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Joined: Oct 2006
Posts: 873
Well, watching EA trailers influenced my psychical state and now i can't sleep, thinking about the best way to make controls in my skateboarding game . Although earlier i've made controls identical to Tony Hawk's series, now i think it's dated, and EA Skate provides more realistic feeling of the board. So now a guestion to you - what is the best way to implement control over skater by a keyboard and a mouse? I think it would be interesting to control body with a keyboard, but feet(making flips) with a mouse - just imagine trying to perform 360 hardlip with your mouse . Then you can use mouse buttons to determine what foot do you use - LMB for left foot(flipping impossible as a goofy or kickflip as regular) and RMB for right foot(visa versa). Ollieing will be done by holding one button, releasing it(popping with tail) and pressing the second one(dragging) What do you think about it?

Re: Skatebaording gameplay [Re: Shadow969] #166220
11/06/07 21:40
11/06/07 21:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Skate's control scheme is awesome, I'd definitely go for that if possible. You can't exactly mimic those thumbstick movements with the mouse though in my opinion. Perhaps you nee d to make it 'gamepad-only'? I don't think it's quite possible to get similar mouse control, but it's worth experimenting with for sure!

Cheers


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Re: Skatebaording gameplay [Re: PHeMoX] #166221
11/09/07 01:10
11/09/07 01:10
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Posts: 8,973
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Why use the LMB to ollie? Why not pull back on the mouse and push it forward (mimicking the shift in body weight to preform the same)?

You can have a lot of fun testing things...


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Re: Skatebaording gameplay [Re: Doug] #166222
11/09/07 09:27
11/09/07 09:27
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Shadow969 Offline OP
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Shadow969  Offline OP
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Yes, i agree, testing will be fun for sure but the system for comparing mouse movements and determining what the player has performed will be rather complex. I think about this algorithm:
-get mouse movement speed lets say, every 0.1 second and put it into array.
-record 'perfect' trick movements, and save them into some file.
-compare the performed movement with all saved movements, if they are very similar, player performs a trick, otherwise he bails


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