Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn), 581 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Can I do this with gamestudio? #167047
11/12/07 14:11
11/12/07 14:11
Joined: Nov 2007
Posts: 3
R
russel Offline OP
Guest
russel  Offline OP
Guest
R

Joined: Nov 2007
Posts: 3
Hi,
I am currently doing some research on how to realise a project I have in mind. A friend just introduced me to gamestudio and here I am.

I would like to know if it is possible to do the following with gamestudio:

I want several users to be able to

· move freely in a 3D space (i.e. a room).
· be able to place objects (and may be lights) from a given list at any
place in the 3D space. Preferable the list of objects should be
individual for each user.
· move these objects around (move, rotate and delete).
· get in contact (chat) with other users currently inside the same room.

And may be to

· switch to a 2D top view to move objects more precisely.
· print this 2D top view.

I would love to get some feedback.

Russel

Re: Can I do this with gamestudio? [Re: russel] #167048
11/12/07 14:23
11/12/07 14:23
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
yes, everything. but most features ("switch to top view" etc) must be progtrammed/scripted, don't expect 3dgs to e.g. have a "top view" button template. the magazine "aum" can help you in many aspects and provide you with tutorials and code snippets.

the chat feature requires multiplayer programming which isn't the easiest thing to do in 3dgs, but it's definitely possible.

i'm not sure about printing though, you might have to save the picture to your hard disk first and then print it by using the standard windows printer dialogue.

Re: Can I do this with gamestudio? [Re: broozar] #167049
11/13/07 14:12
11/13/07 14:12
Joined: Nov 2007
Posts: 3
R
russel Offline OP
Guest
russel  Offline OP
Guest
R

Joined: Nov 2007
Posts: 3
Thank you very much. That sounds really like 3D Gamestudio would be fine for my purpose.

I have some more questions:

I just have installed the 30 days trial. Can I use other software to create a level. I would like to create my models with Softimage XSI.

Is it possible to create server / client applications. So the level is stored central on a server and the users just have a client software to access the level?

Russel

Re: Can I do this with gamestudio? [Re: russel] #167050
11/13/07 18:32
11/13/07 18:32
Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
G_Tos Offline
Member
G_Tos  Offline
Member

Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
1. what Files does Softimage support?
WED (the leveleditior) only supports .wmp and .qle levelmaps.

2. It's possible, but difficult. And i don't know, if it's possible with the trialversion...


Spiele zu spielen ist Übung, sie zu machen Kunst!(Zitat)

Re: Can I do this with gamestudio? [Re: russel] #167051
11/13/07 18:42
11/13/07 18:42
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@russel: Are you investigating for Juuso?

Gamestudio V7 has become very powerful compared to its predecessors (most people have a prejudice about this authoring suite). Projects with a sort-of collaborative "gameplay" are realizable, though, you need to rely on some available 3rd party plugins like networking (RakNet for instance).

Last edited by HeelX; 11/13/07 18:42.
Re: Can I do this with gamestudio? [Re: HeelX] #167052
11/13/07 19:57
11/13/07 19:57
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
xsi (i have only the free mod tool, so i can only refer to this) supports collada export via crosswalk, you could transform your collada file to fbx with the free autodesk fbx exporter.
or just export it as 3ds, obj or x, import it in med, and set lights etc. all in wed.

i doubt you will get multiplayer to work in just 30 days. i don't even know if it's possible with the trial, correct me if i'm wrong.

it is possible to create client/server applications which is the idea of mp gaming. however, the level must be present on all clients in any form, if you don't want the client to view your content, pack it (CRPack or 3dgs pro version packer). just "logging in via browser" is no feature of 3dgs, however, i remember it to be relized through a java plugin i just can't find atm. search the forums. but if you are aiming at "browser gaming" or sth like that, i'd have a look at another solution, for example

//ad starts

ShiVa/Ston3D which is an affordable, next-gen system that supports gaming right inside your browser, cross-platform, for an affordable price with hq nextgen features. full collada support, you would be able to use xsi+crosswalk. you will need an indie and server license. free PLE version available, also free server PLE for dl to test mp capabilities.

//ad stops

Re: Can I do this with gamestudio? [Re: broozar] #167053
11/14/07 16:14
11/14/07 16:14
Joined: Nov 2007
Posts: 3
R
russel Offline OP
Guest
russel  Offline OP
Guest
R

Joined: Nov 2007
Posts: 3
Thank you very much.
So far I have managed to get a XSI scene into wed. I exported it from XSI as an .obj file than converted this into an fbx file. Only problem: I loose all textures and when using the Walk Through function I can walk through the walls.

I don't want to use the 30 days trial to finish the whole project. I just like to test it. If it fits my purpose I will buy the pro version.

I am doing an investigation for someone, but not for Juuso

My question about the server/client setup was, because I want the users to be able to alter the level, by placing different objects which they should be able to select from a given list. This changes should be visible to every user instantly.

Russel

Re: Can I do this with gamestudio? [Re: russel] #167054
11/14/07 19:25
11/14/07 19:25
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Quote:

My question about the server/client setup was, because I want the users to be able to alter the level, by placing different objects which they should be able to select from a given list. This changes should be visible to every user instantly.



Its possible to have models or map entities created / destroyed and placed in a level thru script , but not instantly There is always latency,but I dont think thats an issue to you.
It shouldnt be hard eighter , if you go thru the MP tutorials carefuly paying attention... The only thing harder in this (and you should give it some toughts before you start) would be the saving of this 'world' if you have many objects and if you use properties like transparency for example.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1