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Whats your thoughts on A7? #167481
11/15/07 04:07
11/15/07 04:07
Joined: Sep 2000
Posts: 1,148
Eagle Offline OP
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Eagle  Offline OP
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Joined: Sep 2000
Posts: 1,148
Whats your thoughts on A7? Is it good? easy to use?


in the end its all about the game
Re: Whats your thoughts on A7? [Re: Eagle] #167482
11/15/07 04:56
11/15/07 04:56
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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Joined: Jul 2006
Posts: 503
Australia
Depends, this question has gone around quite a bit and has caused some firey discussions

A7 comes with Lite-C (and still C-script), a new programming language that is far superior to it's old companion, C-script. A7 supports so many new programming features in it, you can't really even compare Lite-C to C-script.

Many people don't seem happy about the fact that A7 does not support out-of-the-box or template visual eye-candy. And the editors have not changed very much, except for some new buttons icons and a few new features.

If you have A7 commercial, you will have support for render-to-texture (usually in the pro. version, allows for advanced post processing shader effects, etc.), unlimited ODE physics entities (also usually in pro.) and up to 8 multiplayer clients simultaneously.

But A7 in my eyes is a great product, and the advantages outweigh those "disadvantages".

But I am sure you will get people here who will say otherwise

Also, in the forecasts at the top of the page, awesome new features are on the way, such as radiosity lighting, decals, etc.
http://www.conitec.net/forecast.htm

Thanks,
Adoado


Visit our development blog: http://yellloh.com
Re: Whats your thoughts on A7? [Re: Eagle] #167483
11/15/07 10:03
11/15/07 10:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Whats your thoughts on A7? Is it good? easy to use?




Is it good? Yes, for so little money you get a nice tool.

Easy to use? Just like A6. Workflow has barely changed. Some new import formats are supported and you can have more than one texture per model now. Editors are the same as before.

Adoado already mentioned rtt and phyisics. Both changed from pro exclusive to pro and com features.


Models, Textures and Games from Dexsoft
Re: Whats your thoughts on A7? [Re: Machinery_Frank] #167484
11/16/07 02:53
11/16/07 02:53
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Lots of new stuff to catch up on but you can use it in A6 mode while your doing that.
Great rendering and function handeling, less warnings so watch out for unexplained exits at start, usually means a basic script syntax is incorrect or calling for an endless loop that has all pointers corrected etc...
In short, another learning curve but a great product by any means.

Re: Whats your thoughts on A7? [Re: Nems] #167485
11/17/07 00:10
11/17/07 00:10
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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Posts: 677
0x00000USA
Yes, a bit of a learning curve, but it's a little less steep if you already know C-Script. I actually used to not wanna switch to Lite-C, but now I use it all the time. I almost never use C-Script anymore, except when I want to throw together a quick collision-supported camera code for a test level or something like that.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Whats your thoughts on A7? [Re: MrCode] #167486
11/17/07 01:41
11/17/07 01:41
Joined: Sep 2000
Posts: 1,148
Eagle Offline OP
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Eagle  Offline OP
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Joined: Sep 2000
Posts: 1,148
Thanks for your input guys, this helps a lot! I am debating
upgrading my A6 product and I wanted to hear what real users
of A7 had to say rather than the hype they put up on the site.
Thank you~

always,
Vickie~


in the end its all about the game

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