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Re: another npr shader [Re: sPlKe] #167971
11/18/07 17:46
11/18/07 17:46
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
wow... all users around here want ellos shader..
Ello, you should sale it Most user around here would kill for it


Formally known as Omega
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Re: another npr shader [Re: Puppeteer] #167972
11/18/07 20:33
11/18/07 20:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Posts: 8,939
planet.earth
however, there is one drawback, you cant just apply it to your scenes as the levels textures have to be setup with caution. for example, you cant use gradients or details in your textures, they have to set up as one plain color - notice for example on the terrain what happens if there is an antialiased line between two colors... and you can only use model based levels..

however, if one likes to set it up this way, it works quite nice.


btw, i just found a way to keep the object ppe edges but getting rid of the problems with the gradients and details, however i am not 100% sure, as there is a bit of the previous edges i like. notice on the upper image those edges in the distance and how they look when getting near to them (thats a technical issue) and see on the bottom shot how it looks when getting rid of them


Last edited by ello; 11/18/07 20:48.
Re: another npr shader [Re: ello] #167973
11/18/07 21:47
11/18/07 21:47
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
wanna see a video... i still can't imagine the krickelkrackel animation, sounds like it makes you dizzy. please.

Re: another npr shader [Re: broozar] #167974
11/18/07 23:06
11/18/07 23:06
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
ok, i've uploaded a video here ... unfortunately due to fraps recording i came across the lagging of one frame which i didnt notice at 60fps, but going down to 25fps or even lower makes it visible. i dont know if that is a bug, but i remember that once it was possible to set the layer of a view to -1 to prevent it. now this doesnt work, well, when running the engine it isnt really disturbing

btw, its not the best quality, but should give at least a glimpse


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Re: another npr shader [Re: ello] #167975
11/18/07 23:18
11/18/07 23:18
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
very unique style. but i coulnd't play that for more than 10 minutes, the delay outline-krickel makes me sick. the shader cries for an extra big epilepsy warning

Re: another npr shader [Re: broozar] #167976
11/18/07 23:28
11/18/07 23:28
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Posts: 8,939
planet.earth
as i said, the delay is not that heavy when running ingame. i only noticed it after i saw the fraps sequence. but i am using a laptop here and the display may soften that out, dunno. anyway i hope its a bug and can be fixed

Re: another npr shader [Re: ello] #167977
11/18/07 23:44
11/18/07 23:44
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
Thanks for the video, ello!
It looks great like it is! I love the scene!
Maybe, you could make a game in this scene!
A cartoony adventure?

Re: another npr shader [Re: ello] #167978
11/19/07 00:18
11/19/07 00:18
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Posts: 2,320
Alberta, Canada
Looks really neat Ello.


Check out Silas. www.kartsilas.com

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Re: another npr shader [Re: ello] #167979
11/19/07 01:51
11/19/07 01:51
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
Quote:

as i said, the delay is not that heavy when running ingame. i only noticed it after i saw the fraps sequence. but i am using a laptop here and the display may soften that out, dunno. anyway i hope its a bug and can be fixed



me too...
i really want this, i already have a great idea^^
involving emos

Re: another npr shader [Re: sPlKe] #167980
11/19/07 02:28
11/19/07 02:28
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
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Wade_Adams  Offline
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Joined: Nov 2003
Posts: 1,257
I was just thinking the other day that a game that had a hand drawn feel all the way through would be cool. Out my head you! *puts on tin foil hat* Nice shader btw, as always.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
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