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Re: another npr shader
[Re: Puppeteer]
#167972
11/18/07 20:33
11/18/07 20:33
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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however, there is one drawback, you cant just apply it to your scenes as the levels textures have to be setup with caution. for example, you cant use gradients or details in your textures, they have to set up as one plain color - notice for example on the terrain what happens if there is an antialiased line between two colors... and you can only use model based levels.. however, if one likes to set it up this way, it works quite nice. btw, i just found a way to keep the object ppe edges but getting rid of the problems with the gradients and details, however i am not 100% sure, as there is a bit of the previous edges i like. notice on the upper image those edges in the distance and how they look when getting near to them (thats a technical issue) and see on the bottom shot how it looks when getting rid of them
Last edited by ello; 11/18/07 20:48.
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Re: another npr shader
[Re: broozar]
#167974
11/18/07 23:06
11/18/07 23:06
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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ok, i've uploaded a video here ... unfortunately due to fraps recording i came across the lagging of one frame which i didnt notice at 60fps, but going down to 25fps or even lower makes it visible. i dont know if that is a bug, but i remember that once it was possible to set the layer of a view to -1 to prevent it. now this doesnt work, well, when running the engine it isnt really disturbing btw, its not the best quality, but should give at least a glimpse
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: another npr shader
[Re: ello]
#167979
11/19/07 01:51
11/19/07 01:51
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
as i said, the delay is not that heavy when running ingame. i only noticed it after i saw the fraps sequence. but i am using a laptop here and the display may soften that out, dunno. anyway i hope its a bug and can be fixed
me too... i really want this, i already have a great idea^^ involving emos
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Re: another npr shader
[Re: sPlKe]
#167980
11/19/07 02:28
11/19/07 02:28
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,257
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I was just thinking the other day that a game that had a hand drawn feel all the way through would be cool. Out my head you! *puts on tin foil hat* Nice shader btw, as always.
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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