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Plant Shadows #168059
11/18/07 13:26
11/18/07 13:26
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Yesterday I improved my shadowmapping code a bit and placed some plants on the terrain.
I was able to get rid of most problems through using the latest beta, which on the other side made me some problems to include a watershader...
The biggest problem left is the low resolution of the shadows if the light is too far away from the objects.

You can find a short clip of it in action here:
http://www.youtube.com/watch?v=1YmxDWzRKO8

Just wanted to show it of because everyone sems to be inerested in shadows

Slin

Re: Plant Shadows [Re: Slin] #168060
11/18/07 13:35
11/18/07 13:35

A
Anonymous
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wow that looks very cool.
I hope you can finish it.

Re: Plant Shadows [Re: Slin] #168061
11/18/07 13:38
11/18/07 13:38
Joined: Jun 2006
Posts: 305
newcastle nsw australia
chaotic_dragon Offline
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Yeah looks pretty good mate except for the low resolution its looking good.
ide like to ask you a few questions in private about this lol.
please pm me in reply so i know you are one of the people who actually reply to messages.


looking for team members please send email to cdtjones69@hotmail.com or go to www.conflict-games.com

Regards
Chris Jones,
Conflict Games
Re: Plant Shadows [Re: chaotic_dragon] #168062
11/18/07 13:59
11/18/07 13:59
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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excellent. the shadow still flickers a bit (>resolution issue, like c_d said).

can the palmtree throw shadows on other models like grass etc?

Re: Plant Shadows [Re: broozar] #168063
11/18/07 14:07
11/18/07 14:07
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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It actually does if you carfully watch the moment the camera is near to the shadow towards the end, you´ll see a small weed model which is shadowed from the palm.

Re: Plant Shadows [Re: Slin] #168064
11/18/07 14:16
11/18/07 14:16
Joined: Jun 2006
Posts: 305
newcastle nsw australia
chaotic_dragon Offline
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Very good eye ^_^


looking for team members please send email to cdtjones69@hotmail.com or go to www.conflict-games.com

Regards
Chris Jones,
Conflict Games
Re: Plant Shadows [Re: chaotic_dragon] #168065
11/18/07 14:19
11/18/07 14:19
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
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very nice. I like the realtime casting as well.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Plant Shadows [Re: Slin] #168066
11/18/07 14:21
11/18/07 14:21
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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ah yes, right. now i see it.

Re: Plant Shadows [Re: chaotic_dragon] #168067
11/18/07 15:02
11/18/07 15:02
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Quote:

Yeah looks pretty good mate except for the low resolution its looking good.




It's higher than the standard res shadows in Command and Conquer 3 TW

Looking very good in my opinion. Did you try to combine this with your other tropical island with all those shaders? (bloom, grasfur, shore line and watershader)

Edit: oops mixed up some persons... ChrisB had that tropical island thing I was thinking about. Still, would be cool to see once the new 3dgs version comes.

Cheers

Last edited by PHeMoX; 11/18/07 16:26.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Plant Shadows [Re: PHeMoX] #168068
11/18/07 15:07
11/18/07 15:07
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Quote:


Did you try to combine this with your other tropical island with all those shaders? (bloom, grasfur, shore line and watershader)





I have all of that but never had it together in one scene...
I´d like to put it all together but have to wait for the next 3DGS version for it to work properly because of some problemse at the moment which will hopefully be fixed then...

Thanks for all your comments

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