if (vec_dist(my.x, plBiped01_entity.x) < 100) { remDocHealth(10); }
works but not entirely, the health goes down REALLY quick because the object stays around that area for a while why its passing by, so each tick or whatever you want to call it that the bullet is close to the player he loses 10 health hahah
Re: c_trace and shooting projectile help
[Re: immolat3]
#168177 11/22/0719:5511/22/0719:55
should be alright though i can just make the radius smaller and have him lose a bit less health than 10.
thanks soooooooo much for your help. you have no idea how much you helped. i plan on giving thanks in the game itself and posting it up here when its done.
Re: c_trace and shooting projectile help
[Re: immolat3]
#168178 11/22/0720:1411/22/0720:14