hi there... do you even hear about Render monkey ? i want compiling my shaders with it but every time it show me error !! when i write a shader in Notepad and use it ...it's working right.....but when i copy it to render monkey...for looking result it will be fail(error).... what i must do ?
I'm not using Rendermonkey, but why do you want to load your shader into Rendermonkey if you already say it's working fine? Isn't it supposed to be the other way around that you create a shader in Rendermonkey and then convert it to be used with Gamestudio!?
I've never used RM myself too but I can recommend the FX composer from Nvidia, it's quite flexible and users friendly But like adoado mentioned, 3dgs uses specific predefined variables to recognise the algorithm.
Well, the FX Composer 2 needs you to have a rather new Video card installed. Something like GeForce 7800GS or better that has good Shader version 3.0 support.