I have used particle lines and scaled models (see the "laser beam" effect in the Arena game and the template scripts). Both have their advantages. If you are doing something small or you need to "curve" the line in any way, use particles. If you are going straight for long distances, use a scaled model.
Mhm ... thanks, I will try it that way ... well I think I dont have the choice!
Will there be some simple line drawing functions in the future for A5 or A6? It would help alot for debugging and other stuff! Some direct pixel changing functions would be great, too!
And some holidays in the US!
Thanks again Doug!
Re: Fake Line Drawing?#11354 01/04/0308:2301/04/0308:23
I havn't used my dll with the newer stuff since the new frame options have been available, so I am not sure everything will work correctly... but it should do what you need. Let me know if you have any problems.
I do think Doug's suggestion will give you the fastest version though.
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Re: Fake Line Drawing?#11357 01/05/0309:0101/05/0309:01
I updated all of my dll's to work with version 5.51 or later, old plugins that access DirectX will not work with 5.51. I did include the old plugins in the dll and source code is also included.