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my new car model #169474
11/26/07 18:56
11/26/07 18:56
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey everybody, I've been working on a car model for a while and I like to know what you all think of it. The images in the left lower corner are normal model images, the rest are with metal shader. The image in the center is the car with damage. Hope you all enjoy it, Molotov.



Re: my new car model [Re: molotov] #169475
11/26/07 19:13
11/26/07 19:13
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
It's not bad for low poly model.

Re: my new car model [Re: mpdeveloper_A] #169476
11/26/07 19:29
11/26/07 19:29
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
Member
M

Joined: Sep 2006
Posts: 292
Great job.

Re: my new car model [Re: Mythran] #169477
11/26/07 19:50
11/26/07 19:50
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
very basic and blocky, boring texture except for the bottom. no damaged car looks so distorted like yours.

Re: my new car model [Re: broozar] #169478
11/26/07 20:51
11/26/07 20:51
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Despite the previous 'negative' comment, I can actually say it looks quite good for a low poly car
But I can agrea with broozar's pov about the texture, improve that abit and it will look even better

Cheers

Frazzle


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Re: my new car model [Re: broozar] #169479
11/26/07 21:15
11/26/07 21:15
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Quote:

no damaged car looks so distorted like yours.




He probably ment they look even worse



Re: my new car model [Re: EpsiloN] #169480
11/27/07 12:45
11/27/07 12:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I like that car. It seems to reach the standards of contemporary browser games.
(Take look at big point.com.)
Is it actually a shader or simply a setting of the material?
The skin for the upper parts of the car seems to be very small.
At least the front end between the lights could need more details.
The distorted frame of the car is exaggerated and doesn't look realistic.
You have to consider the core parts of the car which cant be deformed very much.
Maybe, you have to add polygons to get a realistic deformation.

Re: my new car model [Re: Pappenheimer] #169481
11/27/07 14:11
11/27/07 14:11
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Kinda remains me of good old
GTA Vice City great job there
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: my new car model [Re: Pappenheimer] #169482
11/27/07 14:37
11/27/07 14:37
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey everybody, thanks for the comments. The car is supposed to be low poly, the goal was to keep it under the 1500 faces. @Pappenheimer, sorry I made a mistake, it's a material aplyed and not a shader. The damage is a very basic system and is only achieved by dislocating vertices. Also I will try to improve the skin, but I'm really worse in skinning. I used a small matchbox car as my inspiration and they do not have many details. So could somebody give some comments about what they are missing in the skin. By the way my goal was not to achieve a very detailed car but to make it look like the cars in the GTA games.

Re: my new car model [Re: molotov] #169483
11/27/07 16:19
11/27/07 16:19
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline
Serious User
rincewind  Offline
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
yep, I like it too.. sure it is lowpoly, but for a basic model it is really well done, although the front part could be a bit more detailed. The texture appears to be a little too blocky as compared to the rest of the texture. Good job, Molotov - i like it.

Cheers
Rince


Born for runes
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