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Sky box? in general ?(Collision Engine) #170017
11/28/07 23:32
11/28/07 23:32
Joined: Jan 2005
Posts: 30
F
fp Offline OP
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fp  Offline OP
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Joined: Jan 2005
Posts: 30
"The level must be surrounded by a hollowed sky block for collisions to work."

is that still necessary? What does it mean? Must be surrounded by hollowed block with a sky texture? Is a hollowed block necessary additional, if you have a sky cube?

Can someone explain me the thing with collision, please

I´ve got Version A6.60

thanks for some explanation.

Re: Sky box? in general ?(Collision Engine) [Re: fp] #170018
11/29/07 14:17
11/29/07 14:17
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
make a block, scale it to your needed size and apply a sky texture, that's it.

A skycube just defined in the script does not have any collision, so it is better if you use the "block-method"

Re: Sky box? in general ?(Collision Engine) [Re: Scorpion] #170019
11/29/07 14:24
11/29/07 14:24
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
i design a space level without a skycube and i'm not even receiving a "level leaking" message, nor do i have problems with collision. but i remember an issue with physics collision in absence of a skycube.

Re: Sky box? in general ?(Collision Engine) [Re: broozar] #170020
11/29/07 14:29
11/29/07 14:29
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
yeah, it's just for the physic-engine

Re: Sky box? in general ?(Collision Engine) [Re: fp] #170021
11/30/07 01:00
11/30/07 01:00
Joined: Jan 2005
Posts: 30
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fp Offline OP
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fp  Offline OP
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thank you both of you


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