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Envmap as a "shiny look" #170658
12/02/07 10:12
12/02/07 10:12
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline OP
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Impaler  Offline OP
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Joined: Aug 2006
Posts: 128
Papua New Guinea
Hi everyone,
I just downloaded from the wiki site the "Cubic environment shading shader" and have been trying to get a nice specular metallic effect with it. How can I change it or change it's material to make it so there is only a dim reflective appearence, and the model's skin texture is still visible underneath rather than a "fully shiny" look?


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: Envmap as a "shiny look" [Re: Impaler] #170659
12/02/07 12:29
12/02/07 12:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
the effect is based on the alpha channel of your texture. the darker, the less visible. if you worked with bmp or pcx textures which don't support an aplha channel, or with TGAs without one, acknex assumes its alpha is completely white, so the texture is completely visible, but so is the effect.

Re: Envmap as a "shiny look" [Re: broozar] #170660
12/02/07 12:44
12/02/07 12:44
Joined: Aug 2006
Posts: 128
Papua New Guinea
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Impaler Offline OP
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Impaler  Offline OP
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Joined: Aug 2006
Posts: 128
Papua New Guinea
I just gave my image an alpha channel and resaved it, but it doesn't seem to change anything...


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: Envmap as a "shiny look" [Re: Impaler] #170661
12/02/07 12:54
12/02/07 12:54
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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you need to paint an alpha channel, not just give one to the image. the easiest way is to save a greyscale version of the image as alpha channel for testing. i wrote some tuts about it in the wiki, if you need help with that.

http://www.coniserver.net/wiki/index.php/The_Alpha_Channel

Re: Envmap as a "shiny look" [Re: broozar] #170662
12/02/07 14:52
12/02/07 14:52
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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actually, i recomend getting paint.net, select all parts of the skin that should be shiny cut and paste them on a new layer, then turn the layer's alpha down to about 150, and you should get the result your looking for, if you also want a bit of a specular shader with it though i can give you mine, it's not perfect, and it doesn't support dynamic lights, unless you use blocks, then it supports dynamic and static, but it looks good:

Here It's the last post of mine

Last edited by mpdeveloper_B; 12/02/07 14:55.

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