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what could cause this? #170696
12/02/07 20:03
12/02/07 20:03
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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i have made a few meshs recently, one is a terrain for someone, the other is the interior of a starship. when i build the level to take a look at the model i can see certain parts through other parts, like i can see through montains and walls. is this a mesh problem or perhaps a scripting one? has anyone ever had this trouble before?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: what could cause this? [Re: jigalypuff] #170697
12/02/07 20:51
12/02/07 20:51
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Germany
you used a tga with alpha-chanel for it.
Look at the wiki there is a alpha-sort material to avoid this effect

Re: what could cause this? [Re: Scorpion] #170698
12/02/07 21:18
12/02/07 21:18
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
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Toronto
It's also possible that you have the normals flipped on some parts of the model.
You can check this in MED.


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Re: what could cause this? [Re: MadMark] #170699
12/03/07 17:39
12/03/07 17:39
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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seems a bit nuts that i have to use a material if i`m useing an alpha channel, so to save doing that i have booleened the portholes instead of useing an alpha channel, cheers guys


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: what could cause this? [Re: jigalypuff] #170700
12/04/07 18:44
12/04/07 18:44
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
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just do a fast check in MED:
select all faces, flip normals and check what happens in your level.
If you see now through the other parts, but the original holes are "solid" now, then you have a face orientation problem. In this case just flip the problematic faces.

Re: what could cause this? [Re: Altimeter] #170701
12/04/07 18:52
12/04/07 18:52
Joined: Nov 2005
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jigalypuff Offline OP
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jigalypuff  Offline OP
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it`s not a face problem, i made the mesh in max and had no need to flip the faces on a terrain


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: what could cause this? [Re: jigalypuff] #170702
12/04/07 18:59
12/04/07 18:59
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
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Altimeter  Offline
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Hamburg, Ger
Sometimes it is an exporting problem. I have seen several cases, where the model in max, blender or C4d looks perfect, but during exporting to mdl some faces got reverted.
Do you have the same problem, when you preview it in MED?

Re: what could cause this? [Re: Altimeter] #170703
12/04/07 21:19
12/04/07 21:19
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
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Galen  Offline
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Connecticut
I haven't checked in the current version to see if this has been fixed or not, but in the last release, if you changed the location of a texture in MED's texture settings (for example, you imported with the model's own textures, but then decided after import to replace one with an texture in an external file) and applied it to the model, the normals would invert for all parts of the model using that texture.

Re: what could cause this? [Re: Galen] #170704
12/04/07 22:06
12/04/07 22:06
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline OP
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jigalypuff  Offline OP
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cheers galen i`ll check on that


Why does everyone like dolphins? Never trust a species which smiles all the time!

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