I've converted KHMovement for Litec last week and now changed the trace to c_trace. From the manual I see there's a P before the USE_AABB and made me think its a professional feature? Must I remove USE_AABB from the code? When I do it makes the player bounce a little on the ground like he was on a trampoline or something like that ^^
Re: USE_AABB or not?
[Re: D3D]
#170935 12/06/0721:1312/06/0721:13
From my understanding yes. USE_AABB is a professional feature. However, I am not sure how USE_AABB is handled when used in a version that doesn't support AABB. I DO know that achieving the desired collision effect usually requires quite a bit of tweaking.