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Racing AI needed #171268
12/05/07 10:30
12/05/07 10:30
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline OP
Member
Edgecrusher  Offline OP
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
Hi there, I'm currently develpoing a little racing game. Models and maps are complete, but unfortunatly, I don't know how to code too good

What I need is following: Some simple AI that follows a predefined path I've set in WED, and maybe a lap counter.

Since this is a non-comercial project and only inteded for one single person, and I don't really have much money, I can give you some models in exchange.

Thanks in advance
Sincerely
Felix


A6 Commercial A7 Commercial
Re: Racing AI needed [Re: Edgecrusher] #171269
12/05/07 11:32
12/05/07 11:32
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
there is a racing ai earlier in the aums , not sure witch one exacly , where opponets use path could be a good start

Re: Racing AI needed [Re: badapple] #171270
12/06/07 11:08
12/06/07 11:08
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline OP
Member
Edgecrusher  Offline OP
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
Hi, found it, thanks a lot, but I've got a little problem when trying to use the code for my models: I've removed the skybox and so on, placed a new one and rebuilt the level, but strangely there is something like an invisible wall. How can that be? And if I set the track to 'polygon', it gives me an error message about the line where the c_trace or move is written in

Could someone please help?

Thanks in advance
Felix


A6 Commercial A7 Commercial
Re: Racing AI needed [Re: Edgecrusher] #171271
12/09/07 10:00
12/09/07 10:00
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
yes i had a problem once where cars floated upwards when i tried to change things not sure why, maybe someone else knows the answer to that


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