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static shadows #171508
12/06/07 18:29
12/06/07 18:29
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline OP
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Marwan  Offline OP
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Joined: Aug 2006
Posts: 152
vector(200,45,338)
can someon tell me how to make shadows look less dark ? I dont want them to be too black , and without increasing the ambience of the camera


age:16 game design and programming experience:2 years
Re: static shadows [Re: Marwan] #171509
12/06/07 19:57
12/06/07 19:57
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Posts: 1,619
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i think there was a shadow_alpha variable.

edit: no, it was mat_shadow.alpha

Last edited by Scorpion; 12/06/07 19:58.
Re: static shadows [Re: Scorpion] #171510
12/06/07 21:46
12/06/07 21:46
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline OP
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Marwan  Offline OP
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Joined: Aug 2006
Posts: 152
vector(200,45,338)
Thanks man , I ll try It


age:16 game design and programming experience:2 years
Re: static shadows [Re: Marwan] #171511
12/06/07 21:56
12/06/07 21:56
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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mat_shadow.alpha controls alpha of dynamic shadows, to change brightness of static shadows you should change some parameter in map compiler(shadowmap brightness or something like that)

Re: static shadows [Re: Shadow969] #171512
12/07/07 06:36
12/07/07 06:36
Joined: Aug 2005
Posts: 1,558
HK
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vlau Offline
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HK
Or try to modify shadow_threshold (range from 0...255, default = 50)
in your script.

Re: static shadows [Re: vlau] #171513
12/07/07 12:37
12/07/07 12:37
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Modify ambient in the map properties in wed. For more informations look into the manual under ambient.
If you use A7 than it should be lightmap gamma (mapcompiler).

Dark_Samurai


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Re: static shadows [Re: Dark_samurai] #171514
12/10/07 20:30
12/10/07 20:30
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline OP
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Marwan  Offline OP
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Joined: Aug 2006
Posts: 152
vector(200,45,338)
Thanks for all of you ,
the lightmap gamma option was the solution , but I wanted that the unlighted regions to be less darker , but the whole regions became brighter , I guess thats the best result for gamestudio

the shadow_threshold id for dynamic shadows


age:16 game design and programming experience:2 years

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