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static shadows
#171508
12/06/07 18:29
12/06/07 18:29
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
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OP
Member
Joined: Aug 2006
Posts: 152
vector(200,45,338)
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can someon tell me how to make shadows look less dark ? I dont want them to be too black , and without increasing the ambience of the camera
age:16
game design and
programming
experience:2 years
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Re: static shadows
[Re: Marwan]
#171509
12/06/07 19:57
12/06/07 19:57
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,619
Germany
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i think there was a shadow_alpha variable.
edit: no, it was mat_shadow.alpha
Last edited by Scorpion; 12/06/07 19:58.
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Re: static shadows
[Re: vlau]
#171513
12/07/07 12:37
12/07/07 12:37
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Modify ambient in the map properties in wed. For more informations look into the manual under ambient. If you use A7 than it should be lightmap gamma (mapcompiler).
Dark_Samurai
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Re: static shadows
[Re: Dark_samurai]
#171514
12/10/07 20:30
12/10/07 20:30
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
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Member
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OP
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Joined: Aug 2006
Posts: 152
vector(200,45,338)
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Thanks for all of you , the lightmap gamma option was the solution , but I wanted that the unlighted regions to be less darker , but the whole regions became brighter , I guess thats the best result for gamestudio the shadow_threshold id for dynamic shadows
age:16
game design and
programming
experience:2 years
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