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AUM 61 CarAI issue #171808
12/08/07 12:23
12/08/07 12:23
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline OP
Member
Edgecrusher  Offline OP
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
Hi there, I've got a little problem with the AUM61 CarAI4 code

Following:
I copied the folder of the carAI4, replaced the player model and car models with my own ones, placed the track, which is also a model, and modified the path, deleted all blocks there are, and rebuilt the level.
Ok, works fine I thought, but only for the beginning. After driving around a bit, it seems like there is an invisible wall just where the old 'skybox' was, but how can that be? I deleted the .WMB and rebuilt the level, still there

Please help me if you can. Incase you are wondering, this is for a project intended for only one person, and will give it to her on december 24th.

Plus, if I switch the track to polygonal in WED, I get an error with the c_trace lines

Please help me, I cannot really code, and I don't know where the error is, nor which causes the error

Tanks in advance
Felix


A6 Commercial A7 Commercial
Re: AUM 61 CarAI issue [Re: Edgecrusher] #171809
12/08/07 16:50
12/08/07 16:50
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
I obtained an identical problem with the example of golf.
Create your level own. Does not resume that of the level file carai4.

enjoy 3DGS.

Re: AUM 61 CarAI issue [Re: Edgecrusher] #171810
12/11/07 10:12
12/11/07 10:12
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I have replied to your pm. You can post a message here if you need more help.


Moderated by  George 

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