Well I don't know how it's ingame but those platforms probably would fatigue me very fast because I find it damn hard to differ between sky, platforms and the abyss...
You definately should give the ground some sort of texture as plain white or grey grounds cannot be seen very good in that setting and the fog makes this even worse...
Besides that it looks like a promising Jump'n'Run...
Enjoy your meal Toast
Re: Mega dude: in the christmass adventure WIP
[Re: Toast]
#172142 12/12/0716:2112/12/0716:21
Quite nice, the white background hides the end of the Level ? Maybe, you can try a black color down from the platforms (for example: black fog -> There was an interesting tutorial in one of the older AUM's)
ouch, it should be Mega Snowblinded. You have to do something about the bright whiteness of the snow, even though its cartoony. Put some blue in there, or shadows or something, because the screen shouldn't be a light bulb while you are playing it.
You're not as unique as you think you are, try again.
Re: Mega dude: in the christmass adventure WIP
[Re: Straight_Heart]
#172145 12/16/0719:1712/16/0719:17
Quote: ouch, it should be Mega Snowblinded. You have to do something about the bright whiteness of the snow, even though its cartoony. Put some blue in there, or shadows or something, because the screen shouldn't be a light bulb while you are playing it.
What do you thin about this?
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: Mega dude: in the christmass adventure WIP
[Re: cro_games]
#172146 12/16/0719:2312/16/0719:23