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MoI - Moment Of Inspiration #172158
12/10/07 22:22
12/10/07 22:22
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
This seems a very useful tool to check out.

web page

Speil

Moment of Inspiration
3D Modeling for Designers and Artists.
Powerful, accurate, yet easy to use!
MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools.

MoI is also a fantastic complementary tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type “hard surface” models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models.

MoI version 1.0 is not quite finished yet, but it is very close. MoI is currently still in open beta release. If you're looking for a fresh, fluid way to draw and create CAD-accurate 3D models, then download the beta and give it a try! Also, please drop by the discussion forum to give any feedback.







Re: MoI - Moment Of Inspiration [Re: Nems] #172159
12/11/07 00:07
12/11/07 00:07
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Good tool !

But not for game making.
Too much polygons aand can't compete with a two years experienced modeler
that know how to put the polygons on a character for example !

But good tool for CAO !

Re: MoI - Moment Of Inspiration [Re: TheExpert] #172160
12/11/07 06:52
12/11/07 06:52
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
expert, check it out before posting... check out the obj export

Re: MoI - Moment Of Inspiration [Re: nuclear_winter] #172161
12/11/07 15:23
12/11/07 15:23
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
its a great tool (i checked it out quite a while back) and it can compete with every modeler, plus it offers you options to even create several lod-stages. plus it is a supperb tool, i just dont know if it will remain freee after the beta phase

dunno, but did i mention that its a really great tool?


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Re: MoI - Moment Of Inspiration [Re: ello] #172162
12/11/07 19:13
12/11/07 19:13
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
i believe i read on their forum that it wont stay free (

Re: MoI - Moment Of Inspiration [Re: nuclear_winter] #172163
12/11/07 19:22
12/11/07 19:22
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
maybe if we find a lot of bugs and help them enough to improve it we will get a free copy??

Re: MoI - Moment Of Inspiration [Re: ello] #172164
12/11/07 19:31
12/11/07 19:31
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
, I'm finding it such an amazing tool and hope its affordable when a stable version is released.

Re: MoI - Moment Of Inspiration [Re: Nems] #172165
12/12/07 15:53
12/12/07 15:53
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
The App will be released for $US 195 in the next 2 weeks, version 1.

Re: MoI - Moment Of Inspiration [Re: Nems] #172166
12/12/07 19:59
12/12/07 19:59
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
MoI is a great NURBS app, but therein lies its problems. I will try to illustrate. Here are three images from MoI:







The first image is similar to the tutorial that is on MoI's web site. The second image shows the object converted to quads and the third to triangles. Notice the sections that where filleted (the "smoothed" areas at the joints). Look at what happens to them when they are converted to both quads and triangles. The geometry is a bit odd. You may even notice areas where the geometry is not even: especially odd looking sections in the quad converted version. In fact, a quad version of this model, brought into another 3D application, gave me a lot of problems when attempting to convert it to triangles from there. There were also some areas where there was a stray vertex here or there. In other words, the mesh needed to be cleaned up quite a bit. The already triangulated version imported perfectly but, as you can see, it is overly dense in areas. A lot of cleanup would be necessary to trim it down, especially in the areas that had been filleted.

If you have a 3D application that allows you to redo the topology of the model (Silo, modo, ZBrush) then MoI might be a good tool to rough up complex shapes and then redo the model in the other app. However, at $195, it might be better to get Silo and use its sculpting tools to rough up shapes and then do the cleaner topology. This would save you money and some steps as well.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: MoI - Moment Of Inspiration [Re: Dan Silverman] #172167
12/13/07 03:27
12/13/07 03:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
Hey Dan, thanks for the breakdown and assesment, I hadnt gotten any where that as I was buzzing out on learning the software and musing about its potentials for me.

As always, great post thanks.


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