Hello im using a modified version of the Kh movement code for my player movement however it treats models as a huge bounding box (house modlels made in a modeling program) if i switch to the plbided templete code the house model works great.
where is a good start to corect the kh movement code to react like the plbiped collision the plbiped code is quite drawn out and confusing to modidify.
Any help with this would be great.
both script are using C_scans and C_move
Thank you