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Re: First Thread
[Re: Xarthor]
#172504
12/15/07 13:54
12/15/07 13:54
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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Quote:
But wouldn't it have been more appropriate to have this section as a sub-section of "Game Development" instead of a sub-section of "GameStudio" as the AI topic is more connected to the development of a game than GameStudio as such.
I dont think so because coding the AI is partly more difficult than "inventing" it... (I think)
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Re: First Thread
[Re: Nems]
#172506
12/16/07 10:14
12/16/07 10:14
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Joined: Oct 2006
Posts: 175
Gumby22don
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Posts: 175
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I agree wholeheartedly with your sentiments on GStudio being mature enough to be pushing these areas now. I'm on hols and loving really delving into an experimentation project, leading on to a future game (I hope). I guess once my base AI and interface is there, I'll be quite keen to push a scene management discussion alongside you. For now though, I'm thoroughly happy with the performance of GS holding up 60 fps on a reasonable machine with multiple panels holding VIEWS of varying quality as well as panels, and all being selectable and movable. The results i'm getting far exceeded my expectations I really look forward to seeing some active experimentation community projects develop. Don have a great day
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