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Memory errors #172779
12/14/07 16:11
12/14/07 16:11
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Sorry if I post this at the wrong place, I did not find a forum called memory problems.
Sometimes when I am building levels, and scripts, and I switch back to wed, it crashes, windows gives a error message about memory.
This is very frustrating, but I already got it a long time.
worse it is, when it also happens in the engine.
I am busy to procedural create a level(letting the computer randomly create levels by place blocks) and I used a bitmap to store information.
It is working really good, until I incrase the map size, and the number of blocks used, and the number of pixel instructions.
when the count gets too high, around 50*50 pixels, I got problems and I get errors.
Sometimes it are just errors of "do you want to send a report?"
sometimes it are errors that come along with memory faults.
Does anyone expereience the same problems?
can anyone help me please?


Check out the throwing game here: The throwing game
Re: Memory errors [Re: Roel] #172780
12/14/07 17:32
12/14/07 17:32
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
what I forgot to say is that the wed problem it started with 6.4
When I had edited a shader, and I returned to the editor, It crashed.
The problem with the engine started some days ago.


Check out the throwing game here: The throwing game

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