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Re: XNA 2 is out!!!!
[Re: sueds]
#172906
12/18/07 09:25
12/18/07 09:25
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?
I am having fun with it! And no, it is not a game engine. It is a game API that allows you to make a game engine pretty fast.
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There's a lot fun for programming but not game making.
@Sorcerer, I'm jealous you
vlau, I am really enjoying every step. And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
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Re: XNA 2 is out!!!!
[Re: vlau]
#172908
12/18/07 09:56
12/18/07 09:56
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Interesting links and good infos. Thanks XNA-sorcerer.
I agree with vlau. Visual3D.net looks interesting, easy usage, good tool-set and modern rendering. Some friends of mine already checked it and found it very good.
The only issue I have is: they don't say anything about scene-management in their feature list. If they don't have any then it will only be suited for small scenes.
Models, Textures and Games from Dexsoft
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Re: XNA 2 is out!!!!
[Re: XNASorcerer]
#172909
12/18/07 10:07
12/18/07 10:07
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Quote:
you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?
I am having fun with it! And no, it is not a game engine. It is a game API that allows you to make a game engine pretty fast.
Quote:
There's a lot fun for programming but not game making.
@Sorcerer, I'm jealous you
vlau, I am really enjoying every step. And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
you didnt want to start a hassle about XNA, but in the meanwhile you do stab towards other engines, doesnt really make sense does it...
and yes, XNA is really powerfull, im just too much of a noob at it yet XD with XNA 1 I tried stoking other people as well, but there was close to _NONE_ interest in it... too bad
regards,
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Re: XNA 2 is out!!!!
[Re: Helghast]
#172910
12/18/07 11:27
12/18/07 11:27
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
Lol, but XNA 2 isn't bug free either, it's just that you haven't played long enough with it yet to have encountered them.... It's pretty funny though that you seem to think that engine developers are lazy or something.
As for XNA, it's pretty good and although it's not perfect, it's definitely a strong API.
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Re: XNA 2 is out!!!!
[Re: Frederick_Lim]
#172913
12/18/07 17:25
12/18/07 17:25
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
Quote:
And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
you didnt want to start a hassle about XNA, but in the meanwhile you do stab towards other engines, doesnt really make sense does it...
Where do you see that I stab towards other engines? Do you find any lies in my words? Am I pointing fingers to any engine in particular? Everyone here knows that things happens like this. But I find this funny: Every now and then, someone dares to say what it is in front of everyone.
And the responses are: "Hey!!! Don't talk bad about my engine!!!! You don't know nothing!!! My engine is the best!!!" Even if the person don't point a finger to a specific engine.
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And at least, I am doing something else beside been waiting for some engine's developers to fix little bugs or implement certains features, taking months and years for that.
Lol, but XNA 2 isn't bug free either, it's just that you haven't played long enough with it yet to have encountered them.... It's pretty funny though that you seem to think that engine developers are lazy or something.
As for XNA, it's pretty good and although it's not perfect, it's definitely a strong API.
Funny is to see how you think to know what I think! I never told that anyone is lazy and I didn't lie either. I do own a license for a few engines and had worked with a few others more. And everyone here knows that this is true, again, we do have to wait, sometimes for years. But that doesn't mean that the developers are lazy. And my point is: I am using my time in a better way!!! Ps: XNA is not bug free either! You are right!!!
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Being that it's an API, instead of a user friendly game engine (with templates) I don't really buy the marketing approach that "anyone can make a game with XNA" which Microsoft is pushing so strongly. A6/7 is a lot closer to that goal, even then, this is still extremely technical and not suitable for 'anyone can make a game' / "Click together your game" hype.
Well,if anyone really wants to be making games with just a button, perhaps they should realise that this will never happens or they should go and buy FPSMaker or something like. If anyone are serious about making games... Make games is not an easy task! And make a good game is even more dificult!
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I believe this is more close to reality I prefer use my time to make game instead to use some game API to make another engine and tools.
You can if you prefer, make a game instead of be making a engine with XNA. But the problem with XNA is that it is an API, not a game engine. Most people get scared when look at it for the first time. When it first came out, I look at it and said: "What should I do with this?" And never touched it again until a few months ago.
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Have you try Visual3D.net?
Seems like they doing the same thing like you did.
Yes, I did! Visual3D.Net and Blade3D were my inspiration to start this editor. You can even see here ( First try editor ), that I was making my first Level editor just like theirs.
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Interesting links and good infos. Thanks XNA-sorcerer. I agree with vlau. Visual3D.net looks interesting, easy usage, good tool-set and modern rendering.
Some friends of mine already checked it and found it very good.
The only issue I have is: they don't say anything about scene-management in their feature list. If they don't have any then it will only be suited for small scenes.
I think that they must have a scene management, because is very easy to implement it with XNA. For example, for my engine I have a Scene Graph management with Frustum culling and later I am going to implement octree also.
Now, this thread was suppost to be a point of information about the new XNA, showing some good points about it. For those that see this as it is: Good! I hope you find it a good info. Now, for those that do not see this as it is: Your lost! I won't be fighting for something that is not even mine. I won't be responding anymore to those kind of posts.
To finish: Everyone can still use your favorite engine and also work with XNA.
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Re: XNA 2 is out!!!!
[Re: XNASorcerer]
#172914
12/20/07 20:56
12/20/07 20:56
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
And everyone here knows that this is true, again, we do have to wait, sometimes for years. But that doesn't mean that the developers are lazy. And my point is: I am using my time in a better way!!!
Right, well I'm glad you've explained yourself better now, because I really simply thought you made that comment to stab at developers 'as if they were lazy'. My bad!
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Funny is to see how you think to know what I think!
You'd be surprised to find out how much I know! j/k
Seriously though I really don't pretend to know anything about people here on the forums (although posts tend to give certain things away for sure, but still). It just seemed that way based on your previous posts, so I made the semi-serious post about laziness.
I'm not a psychic and can't foresee the future. I agree that the comment about bugs was pretty superfluous perhaps, but your comment seemed as if you think of XNA 2 as some sort of holy grail. Don't forget it's not a game engine (yet)...
Anyways, I'm not out to ruin your pleasure with it, I just uuuhm more or less mentioned the obvious,
Cheers,
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Re: XNA 2 is out!!!!
[Re: PHeMoX]
#172915
12/21/07 21:32
12/21/07 21:32
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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XNA could be used by Blitz Basic people or Dark Basic C# it's a so easy language i've used alot. And if you want latest features, customize engine for the features you need , yes XNA is the way but you'll have to - make your engine - make your level editor Don't know if you'll have time for 3D art that is as big time consuming. Little projects it's ok , but if you target some big RPG with different characters , environments, effects,particles etc ... Don't think you'll have time to progra mnew things each time you need in the level editor ? You can't be strong programmer and string 3D artist or you're an exception A team is the best thing like always For lonewolves : target beat em up,arcade ,little games that can have great success. With team and a programmer fro the level editor target more big games like some RPG or other !! Well , but i recognize it's a great thing indeed it's the recognition by a worl wide big comapny of the interest of indie game making : lonewolves or team based : ) For my part in this moment it's lonewolf game making, i just need basic 3D with some shaders on some objects or level parts. So no time for prgramming a level editor and 3D features, i need ready to use script high level functions and a level editor ready to go
Last edited by TheExpert; 12/21/07 21:34.
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