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WED Should NOT Save Folder & Palette.pcx on Start
#173492
12/18/07 01:48
12/18/07 01:48
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Let's say you open WED, build a level and then save it. When you save the level you create a new folder (let's call it LevelStart) to save the files in. Later, for whatever reason, you delete the entire LevelStart folder. The next time you start up WED LevelStart is automatically created. If you click the NEW button then palette.pcx is created in the LevelStart folder.
This is bad (in my opinion). Perhaps I have archived the level onto a CD and I no longer need the folder on my hard drive. Why should WED create it for me? Perhaps I started over, created a folder with a different name and, therefore, I no longer need the folder called "LevelStart". Why should WED automatically create this folder for me? It should not.
Secondly, who here is making games that are restricted to only 256 colors? No one? Then why does WED even bother to create a palette.pcx file? Perhaps there is someone out there that wants to create a legacy game that requires a 256 color palette. Fine. Give then the OPTION of saving out a palette.pcx but DON'T make it mandatory every time you create a new level in WED.
WED should NEVER write a file or folder to my hard drive without my permission.
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Re: WED Should NOT Save Folder & Palette.pcx on St
[Re: jcl]
#173496
12/23/07 13:29
12/23/07 13:29
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Quote:
I'll check if WED needs the folder and palette for some reason;
I don't see why it would. The folder WED creates is whatever folder you last saved your level to. So this folder was originally a user created level, made outside of WED. I think WED is doing this because of the most recently opened files or something, though I had not tested that.
In any case, thanks for looking into this.
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