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WED Should NOT Save Folder & Palette.pcx on Start #173492
12/18/07 01:48
12/18/07 01:48
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Let's say you open WED, build a level and then save it. When you save the level you create a new folder (let's call it LevelStart) to save the files in. Later, for whatever reason, you delete the entire LevelStart folder. The next time you start up WED LevelStart is automatically created. If you click the NEW button then palette.pcx is created in the LevelStart folder.

This is bad (in my opinion). Perhaps I have archived the level onto a CD and I no longer need the folder on my hard drive. Why should WED create it for me? Perhaps I started over, created a folder with a different name and, therefore, I no longer need the folder called "LevelStart". Why should WED automatically create this folder for me? It should not.

Secondly, who here is making games that are restricted to only 256 colors? No one? Then why does WED even bother to create a palette.pcx file? Perhaps there is someone out there that wants to create a legacy game that requires a 256 color palette. Fine. Give then the OPTION of saving out a palette.pcx but DON'T make it mandatory every time you create a new level in WED.

WED should NEVER write a file or folder to my hard drive without my permission.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: WED Should NOT Save Folder & Palette.pcx on Start [Re: Dan Silverman] #173493
12/18/07 21:15
12/18/07 21:15
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

WED should NEVER write a file or folder to my hard drive without my permission.




I report this every couple of years. Yep, it is annoying.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: WED Should NOT Save Folder & Palette.pcx on Start [Re: Orange Brat] #173494
12/18/07 21:33
12/18/07 21:33
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Amen to that!

I like a clean development folder. I like game.wdl and game.wmp and that's all I need in that folder. I don't even keep my .wmb in there so when what Dan describes happen and I end up with upwards of fourr more files that I don't need to reference (pallete.pcx, game.wed, game.$$w, game.$$m) it annoys...badly.

Oh yeah, and what about standard.wad? I thought that was taken care of and store with the level so that we shouldn't have to reassign whenever a project moves to a differnet folder (like A6 to A7 or release vs. beta or 32 bit system to 64 bit system (and it's program file (x86) flder), etc).

Re: WED Should NOT Save Folder & Palette.pcx on St [Re: fastlane69] #173495
12/20/07 10:26
12/20/07 10:26
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I'll check if WED needs the folder and palette for some reason; if not, we make the palette optional and won't generate a folder at all in future versions.

Re: WED Should NOT Save Folder & Palette.pcx on St [Re: jcl] #173496
12/23/07 13:29
12/23/07 13:29
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

I'll check if WED needs the folder and palette for some reason;




I don't see why it would. The folder WED creates is whatever folder you last saved your level to. So this folder was originally a user created level, made outside of WED. I think WED is doing this because of the most recently opened files or something, though I had not tested that.

In any case, thanks for looking into this.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: WED Should NOT Save Folder & Palette.pcx on St [Re: fastlane69] #173497
12/24/07 08:31
12/24/07 08:31
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Fastlane, Michael made a nice little cleaner for this situation. Create a .bat file, call it acklean.bat and copy inside this Code:
@echo off
del *.$$M /s
del *.bak /s
del *.$$w /s
del *.$$p /s
del OUIETERR.TXT /s


Put the .bat file in your directory and if executed will remove those files. The backup files are there for a reason though.


smile
Re: WED Should NOT Save Folder & Palette.pcx on St [Re: D3D] #173498
12/25/07 01:47
12/25/07 01:47
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
I save my batch files for starting many 3dgs applications back to back... not for cleaning up after uncessesary file creation.

It's a nice workaround but requires you to run it every time... not my cup of tea. I've never used the backup (that I"m aware of) and thus don't need this in the first place.

Re: WED Should NOT Save Folder & Palette.pcx on St [Re: fastlane69] #173499
12/25/07 21:20
12/25/07 21:20
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Well batch files are not only for starting files, but that's another point. I just wanted to let you know your options right now. If you have problems with pressing on a batch file, then maybe automate it with WED's SDK.


smile

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