Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
2 registered members (Quad, AndrewAMD), 1,007 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
My.string #173590
12/18/07 13:29
12/18/07 13:29
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Hi,
gibt es so etwas wie my.string?
Ich möchte ein Message system machen und dafür die Strings für die verschiedenen
Personen in ihrer Aktion speichern.

EDIT: Ist es irgendwie möglich einen string in einer Action zu speichern?

Mfg, Pingulord

Last edited by Pingulord; 12/19/07 13:17.
Re: My.string [Re: Martek] #173591
12/21/07 11:06
12/21/07 11:06
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Gibt es wirklich keinen Weg einen String in einer Action zu speichern?

Mfg, Pingulord


3D Gamestudio A7 Extra
Re: My.string [Re: Martek] #173592
12/21/07 12:04
12/21/07 12:04
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
i searched for it and i didnt test it, i dont know i you meaned this

manual:(search = string1)

entity.string1 ... entity.string2
Two general-purpose 32 character strings. Can be set by WED's entity properties panel and can be read in the script by the str_cpy or str_cat functions, but must not be altered.
Type:
char* pointer, read-only
Example:
str_cpy(name_str,my.string1);


"empty"
Re: My.string [Re: flits] #173593
12/21/07 14:56
12/21/07 14:56
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
Member
Fenriswolf  Offline
Member
F

Joined: Jan 2007
Posts: 221
Hallo,

du könntest es beispielsweise folgendermaßen machen:

action ent_person {
my.name = handle(str_create("Peter Piper"));
}

Über ptr_for_handle kannst du dann wieder den Pointer auf den gespiecherten String ermitteln.

Re: My.string [Re: Fenriswolf] #173594
12/21/07 15:14
12/21/07 15:14
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Fenriswolf:

mhm, dann müsste ich aber für ein richtiges Gespräch so ungefähr 20 defines machen
Aber ich teste es mal in den nächsten Tagen.

Flits:

Dabei kann nur 2 strings speichern und das sind zu weninge.

Vielen Dank an euch beide, Pingulord


3D Gamestudio A7 Extra

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1