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Gothic type Level #174750
12/25/07 19:58
12/25/07 19:58
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Hier ein Test - Model -level im Stiel von Gothic.
Die Beleuchtung kann man schön durch dynamische Lichter einstellen.
Insgesammt kann man so recht schöne Level erstellen, die nicht so statisch wie
BSP Level aussehen.
Viel ist nicht drauf zu sehen, es ging mir mal darum den Workflow zu testen.
Man kann nach einer Zeit recht flink größere Level basteln.
Das LOD Management ist eher die komplizierte Sache daran.





Hier mit ein wenig Bumpmapping auf der Textur



Re: Gothic type Level [Re: Damocles] #174751
12/25/07 20:06
12/25/07 20:06
Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
TSG_Christof Offline
Member
TSG_Christof  Offline
Member

Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
Sieht vernünftig gemacht aus, schöne sauebere Texturen, was noch fällt wer ein schöner Himmel vielleicht vollmond und paar sterne.

Re: Gothic type Level [Re: Damocles] #174752
12/25/07 20:07
12/25/07 20:07
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Sieht ansich ganz gut aus... Bis auf den "Zaun" ?! oder was soll das Linksim Bild Darstellen?
Und naja Details fehlen, aber ich denke mal das weisst du
Ich würde aber das Light ganz hinten, was nach oben setzen, das sticht zuviel raus
...

EDIT: Damocles, schau dir mal mein Tutorial an, haste das auch in etwa so geamcht, also mit Sub Divide / Vertices verziehen (SS Mode on)

cYa Sebastian

Last edited by rvL_eXile; 12/25/07 20:15.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Gothic type Level [Re: rvL_eXile] #174753
12/25/07 21:11
12/25/07 21:11
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It's a nice approach, altough the light effects need some work to achieve the original Gothic atmosphere
A good start

Cheers

Frazzle

Last edited by frazzle; 12/26/07 08:38.

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Re: Gothic type Level [Re: frazzle] #174754
12/25/07 23:00
12/25/07 23:00
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Lightning? Which lightning? I don't see a thunderstorm.

Re: Gothic type Level [Re: FBL] #174755
12/25/07 23:02
12/25/07 23:02
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
He mean the Light Effects Firo Not a Thunderstorm

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Gothic type Level [Re: rvL_eXile] #174756
12/26/07 08:38
12/26/07 08:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Edited the post
It was Xmass yesterday oke

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Gothic type Level [Re: frazzle] #174757
12/26/07 11:03
12/26/07 11:03
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
First of all: lol, just two days ago I reinstalled Gothic I

On-Topic: Very nice work. I guess thoses are models?
By the way: I like the picture without the bumpmapping more than with bumpmapping.

@rvl_exile: That "thing" on the left looks like a wooden wall

Re: Gothic type Level [Re: rvL_eXile] #174758
12/26/07 11:47
12/26/07 11:47
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Quote:

He mean the Light Effects Firo Not a Thunderstorm

cYa Sebastian




I know

Re: Gothic type Level [Re: FBL] #174759
12/27/07 09:17
12/27/07 09:17
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
aso ich fänd das level als downhillstrecke geil
es sieht klasse aus. Der weg sieht aber wirklich wie ne Motocross oder downhillstrecke aus mit diesen groben höhenunterschieden. Soll nicht negativ gemeint sein

Bin gespannt was draus wird. Die grundlage ist auf jeden fall schon gut

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