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Chopper-Zone Demo
#174871
12/26/07 21:33
12/26/07 21:33
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Because of less time of the other two, this project is actually on ice. But we decided to create a demo to show the current projectstate. This is just a basic testlevel with the mission to destroy all enemytargets. Most models are placeholders. I forgot some things before uploading, which causes the mission panel not to show up. I will upload a new version in the next days. If you notice any bugs please post them so that I can fix them. You can fly the helicopter using the arrow keys image(?) up and down to fly up and down, ctrl to shoot the mg, alt for napalm and space for rockets. Here are two screenshot: You can download the demo here: http://files.filefront.com/Chopper+Zone+Demo/;9329293;/fileinfo.htmlHave fun with it and please give some feedback Slin
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Re: Chopper-Zone Demo
[Re: Slin]
#174872
12/27/07 10:34
12/27/07 10:34
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Joined: Mar 2007
Posts: 261 Germany
Thracian
Member
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Member
Joined: Mar 2007
Posts: 261
Germany
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Amazing!!!! I hope you continue developing, because it sureley has the ambitions to become a commercial game.
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All programmers are playwrights and all computers are lousy actors.
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Re: Chopper-Zone Demo
[Re: Thracian]
#174873
12/27/07 17:46
12/27/07 17:46
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great indeed, it fulfilled all the expectations I had of it so far Please, be wise and finish this Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Chopper-Zone Demo
[Re: frazzle]
#174874
12/27/07 18:25
12/27/07 18:25
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Joined: Oct 2005
Posts: 196
ambe
Member
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Member
Joined: Oct 2005
Posts: 196
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well .. that didn't work.. avg says that its a virus.
- code monkey
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Re: Chopper-Zone Demo
[Re: Thracian]
#174876
12/27/07 20:56
12/27/07 20:56
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Thank you frazzle and Thracian I packed the project using nacasi which makes it being considered as a virus by some antivir software, but it isn´t What did I wrong that I get nearly no answers? o.O I would like some more feddback on how you like it (I think the atmosphere is already quite cool, but it is actually a bit wrong and the game doesn´t really make fun yet...), what you would like to see implemented/changed (I think that it needs a simple story and a cuple of missions), how easy or hard it is (I finish this mission with about 76000 points ) and any bugs you find. Edit: I´d also like to know if it runs smooth on your system or if it needs some performence improvements. It isn´t very fast on my system (perfectly playable but not more) but someone told me that it even runs smooth on his very outdated computer... Thank you
Last edited by Slin; 12/27/07 21:01.
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Re: Chopper-Zone Demo
[Re: Joozey]
#174879
12/28/07 03:50
12/28/07 03:50
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Its just the file packer, There is no virus.
Very cool game! Some quick suggestions (more later, hehe);
~ mission briefing! ~ How about mouse control too? Couldnt get it to work. ~ Configurable keyboard controls. Didnt like the defaults. ~ I found it non intuitive to use the radar to navigate to enemies. Perhaps the radar maps pan could always match the choppers pan instead of remaining static. ~ arrow on radar edge to next/closest enemy/waypoint. ~ I couldnt get the boats to explode, so I wasnt sure they were defeated? ~ How about a "pull up" warning when you get too close to the ground, or/and dying (you get 3 lives right?) if you hit the ground to hard/fast? ~ I would like to see AA missiles (not "real" fast ones!) and they should generate a trail and be somewhat easy to avoid! ~ Alerts/warnings and alarms from the choppers computer! ~ More and bigger explosions, havoc, chaos, action! I really like this game, great job! Hope you upload a new demo with the mission panel!
Not two, not one.
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