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can you place text on a wall or a billboard? #175226
12/29/07 04:04
12/29/07 04:04
Joined: Dec 2007
Posts: 10
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genericaudio Offline OP
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genericaudio  Offline OP
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Joined: Dec 2007
Posts: 10
I was wondering if you can place text on a wall. Something like "Warehouse entrance" and then you can walk past the lettering when you are in the environment.

I saw the video demos of 3D Game Studio. They had really cool spaceships and cars driving around. But I didn't see any examples of text placed on a wall or a billboard, etc.

I'm wondering if there is a command where you can place ASCII text into a scene. Or does everyhing in the environment have to be some sort of "picture" like a j-peg or gif.

I am new to this, so sorry if this question has an obvious answer.

Re: can you place text on a wall or a billboard? [Re: genericaudio] #175227
12/29/07 09:38
12/29/07 09:38
Joined: Jul 2006
Posts: 503
Australia
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adoado Offline

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adoado  Offline

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Joined: Jul 2006
Posts: 503
Australia
Hello ^^

You would need to make the text an image, like you said ^^

After that it can be used in your game as a sprite

Thanks,
Adoado


Visit our development blog: http://yellloh.com
Re: can you place text on a wall or a billboard? [Re: adoado] #175228
12/31/07 06:01
12/31/07 06:01
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genericaudio Offline OP
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genericaudio  Offline OP
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thank you!

i'm actually surpised that there is not some sort of text creator function in the program.

Re: can you place text on a wall or a billboard? [Re: genericaudio] #175229
12/31/07 08:50
12/31/07 08:50
Joined: Mar 2007
Posts: 677
0x00000USA
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MrCode Offline
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MrCode  Offline
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Well, I think soon you will be able to assign dynamic TEXT* and/or PANEL* objects to a render-to-texture view, thus allowing for things like dynamic, user-interactive ingame computer consoles, dynamic billboards, or other special FX.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: can you place text on a wall or a billboard? [Re: MrCode] #175230
12/31/07 12:48
12/31/07 12:48
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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probably a text creator would be of use but generally speaking I dont like game engines which make to much for you
If you want to accomplish a certain task and the engine supplies exactly the tool to accomplish that task then you are delighted
The point is that the day after you may want to do something else
If so, you may be in trouble because your engine is not flexible enough
In the doubt, I prefer to have to write some lines code more


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