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Pathfinding Problem #175256
12/29/07 19:38
12/29/07 19:38
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Hi,
ich hab mal ne Frage zum Pathfinding:

Ich benutze den folgenden Code fürs Pathfinding. Aber ich muss jedes mal per WED einstellen,
wie viele nodes der Path hat. Gibt es dafür nicht eine bessere Lösung?
Code:
vec_diff(temp, node_pos.x, my.x);
if(abs(temp.x) < 5 && abs(temp.y) < 5)
{
node_num = path_nextnode(my, node_num, 1);
path_getnode(my, node_num, node_pos.x, null);
}
if(node_num > max_nodes)
{
node_num = 1;
}


vec_set(temp, node_pos.x);
vec_sub(temp, my.x);
vec_to_angle(my.pan, temp);
my.tilt = 0;
my.roll = 0;

c_move(me, vector(20*time_step,0,0), nullvector, ignore_me + ignore_passable + glide);
ent_animate(me, "walk", my.skill51, anm_cycle);
my.skill51 += 20 * time_step;



Mfg, Pingulord


3D Gamestudio A7 Extra
Re: Pathfinding Problem [Re: Martek] #175257
01/01/08 15:18
01/01/08 15:18
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg


MfG, Christian__A. Visit my Site: www.chris-a.de



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