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Re: Lowpoly Blacksmith WIP [Re: FBL] #175310
12/31/07 12:32
12/31/07 12:32
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
I think he was a dwarf in his former life...

But i really like the model and due to the fact that i am working on a
medieval style fantasy game it fits very well.

Can't wait for the release date of the package.



Re: Lowpoly Blacksmith WIP [Re: FBL] #175311
12/31/07 16:15
12/31/07 16:15
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Another update, just modelled more accesories for him. And anvil (still untextured) and a red hot iron bar


And yeah, that picture tkunze posted was a dwarf character i modelled years ago, I used his head as a base, but was too lazy to change some parts of it

I'll start working on the rogue as soon as I'm done with this guy





Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Lowpoly Blacksmith WIP [Re: Andvari] #175312
12/31/07 16:57
12/31/07 16:57
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Oh man, if I only had your skills.... Say, do you do cartoon characters also?


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Lowpoly Blacksmith WIP [Re: bstudio] #175313
12/31/07 17:56
12/31/07 17:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
oooooh he's looking good enough to build a smithy for

Re: Lowpoly Blacksmith WIP [Re: Nems] #175314
12/31/07 18:10
12/31/07 18:10
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Great work man
Which programs do you use?

Re: Lowpoly Blacksmith WIP [Re: FBL] #175315
12/31/07 20:42
12/31/07 20:42
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
Junior Member
Tristan3D  Offline
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T

Joined: Jul 2006
Posts: 65
Germany
Don't worry about it - it's not a problem if a blacksmith is packed with muscles - it's the common and reasonable thing to make a blacksmith - I woud have done it the same (muscle) way.



But I agree with some other guys in here... the shoulder is way too broad. Though it's a more stylised human being (almost cartoony), but it's just anatomical inaccurate. Would make a better appearance if you would correct this. Nevertheless, it's a great LowP work. I do like it a lot

Edit: I've just seen that you narrowed the shoulders: perfect! Great work



Last edited by Tristan3D; 12/31/07 20:48.
Re: Lowpoly Blacksmith WIP [Re: Tristan3D] #175316
12/31/07 22:40
12/31/07 22:40
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Done i've textured the anvil and added a tree stump too . Total polycount of the scene is 2200 triangles





Last edited by Andvari; 12/31/07 23:25.

Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Lowpoly Blacksmith WIP [Re: Andvari] #175317
12/31/07 22:46
12/31/07 22:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
just beautiful.

Re: Lowpoly Blacksmith WIP [Re: lostclimate] #175318
12/31/07 23:21
12/31/07 23:21
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
thanks


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Lowpoly Blacksmith WIP [Re: Andvari] #175319
01/01/08 01:06
01/01/08 01:06
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
O_o beautiful. simply beautiful.


Yeah, but... Who is Lu?
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