Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (ozgur, TipmyPip, AndrewAMD), 1,209 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 5 1 2 3 4 5
Re: [REQ] Wall/Ceiling climbing script example [Re: Wade_Adams] #175578
01/02/08 04:55
01/02/08 04:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
there are a couple of issues with that wade, one of the big ones is, if your level is low poly the camera will jump between angles.

Re: [REQ] Wall/Ceiling climbing script example [Re: lostclimate] #175579
01/02/08 20:03
01/02/08 20:03
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The jumping between angles is indeed a pain in the a*s due to GL off course but I think I'll post a small level with what I've got. The rotation works perfect but the jumping of angles is like mentioned a hard thing to get right. It seems after using ang_rotate for arbitrary rotation and switching to the native angles (pan, tilt and roll) again, that the angles shift. Thus defining angles after using ang_rotate is the only option AFAIK atm.
Anyway, I'll probably post it tommorrow so you guys can play around with it as well

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: [REQ] Wall/Ceiling climbing script example [Re: frazzle] #175580
01/03/08 05:03
01/03/08 05:03
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
Personally I don't think the camera would be the issue-- it would be the character itself "twitching" between angles unless the level is designed very carefully, but that will be an issue with complex level with wall climbing like that especially a cave with lots of irregularities. maybe and invisible "hull" to smooth it out.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: [REQ] Wall/Ceiling climbing script example [Re: Wade_Adams] #175581
01/03/08 09:40
01/03/08 09:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I promised that I post a little level which shows the wall/ceiling abilities.
Basically it works perfect but only in one direction so you only can check the correct normal while following this order:
floor->wall->ceiling->wall->floor so it's a one way street only atm ^^
Rotation on the floor, wall and ceiling can be executed but afterwards when switching from normal, this must be done in the order I described above. Here's the link
Controls:
-wasd;
ws: forward/backward movement
ad: pan left/right
-double tap '0' will activate the camera;
arrow keys: movement
pageup/pagedown: looking up/down ^^

Play around with it and give my your C&C afterwards so we can make this perfect together

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: [REQ] Wall/Ceiling climbing script example [Re: frazzle] #175582
01/03/08 21:21
01/03/08 21:21
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awesome Frazzle, hopefully this would help a lot who are looking for this function and maybe a good overall working m0del can be found to just plug into

Re: [REQ] Wall/Ceiling climbing script example [Re: Nems] #175583
01/03/08 23:12
01/03/08 23:12
Joined: Jul 2007
Posts: 50
N
Nomad Offline
Junior Member
Nomad  Offline
Junior Member
N

Joined: Jul 2007
Posts: 50
Awesome, had a good play but its beyond me.
If I was to use it, what could I use it for?

Re: [REQ] Wall/Ceiling climbing script example [Re: Nomad] #175584
01/04/08 18:49
01/04/08 18:49
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline
Member
Ilidrake  Offline
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
a spider-man or ninja/thief type game is where this kinda stuff comes in play well. Good work Frazzle. I'll take a peak at it and get back.


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Re: [REQ] Wall/Ceiling climbing script example [Re: Ilidrake] #175585
01/04/08 19:08
01/04/08 19:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well Im still working on the version for nems, hopefully it will have non of the restrictions that the current version has.

Re: [REQ] Wall/Ceiling climbing script example [Re: lostclimate] #175586
01/04/08 20:31
01/04/08 20:31
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline
Member
Ilidrake  Offline
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
Good for you.


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Re: [REQ] Wall/Ceiling climbing script example [Re: Ilidrake] #175587
01/04/08 20:37
01/04/08 20:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@ lostclimate:

I hope you succeed in making a better one since the restrictions my version has can be quite annoying indeed
But I created it for a certain purpose and it is sufficient enough for the attemped goal atm

@ Ilidrake:

Thanks for the kind words and have fun playing around with it

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Page 2 of 5 1 2 3 4 5

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1