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RazorAI is back #176096
01/02/08 20:10
01/02/08 20:10
Joined: Jan 2007
Posts: 3
B
BenV Offline OP
Guest
BenV  Offline OP
Guest
B

Joined: Jan 2007
Posts: 3
RazorAI - the fully open source AI solution for 3DGS - is back and the lite version of it is completely free!

Support for the system will be offered though the BrainFluid Games forums, and I will do my best to answer any questions you have about the system. Please be aware, however, that my main focus will be the development of RazorAI in its new and improved form - that is currently not ready for the public.

Note that this is one of the last times RazorAI will be in full c-script, as the system is currently being converted to C++ to be added to the Torque Game Engine and as a plugin for 3DGS.

Also, at the moment the more advanced versions of RazorAI are not available for purchase or as a free download. This is so I can focus on RazorAI's future as a cross-engine AI solution.

With that said - get RazorAI Lite here

-BenV

Edit:

Also, please note that Daniel Niezgocki was the main guy behind RazorAI back when it started and that I am working on the remains of the RazorAI project with his permission.

Last edited by BenV; 01/02/08 20:27.
Re: RazorAI is back [Re: BenV] #176097
01/02/08 20:37
01/02/08 20:37
Joined: Jan 2007
Posts: 3
B
BenV Offline OP
Guest
BenV  Offline OP
Guest
B

Joined: Jan 2007
Posts: 3
I've been informed this should probably be in User Contributions (my bad) so could someone please move it.

Re: RazorAI is back [Re: BenV] #176098
01/02/08 23:24
01/02/08 23:24
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks, will be good to check out.
Whats the new direction taken with RazorAI?

Re: RazorAI is back [Re: Nems] #176099
01/03/08 00:41
01/03/08 00:41
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Is there a c-script version too?


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: RazorAI is back [Re: Puppeteer] #176100
01/03/08 01:18
01/03/08 01:18
Joined: Jan 2007
Posts: 3
B
BenV Offline OP
Guest
BenV  Offline OP
Guest
B

Joined: Jan 2007
Posts: 3
Quote:

Is there a c-script version too?




Currently, the only version of RazorAI that exists is in c-script. The new and improved c++ RazorAI is still under development. RazorAI lite is exactly the same c-script version as it was when it was originally released.

That said, it is doubtful I will make a new updated c-script version of RazorAI and instead continue support for 3DGS through a plugin. However, RazorAI will remain open source - you will just have to know c++ to add functionally to it in the future.

Quote:

Whats the new direction taken with RazorAI?




Currently I'm completely recoding the system into C++ so that it can be used in multiple engines - TGE and 3DGS included.

Re: RazorAI is back [Re: BenV] #176101
01/03/08 10:39
01/03/08 10:39
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Sry but Windows shows me an error message if I want to open the zip file and if I want extract the File it says that there is no data in this Folder.

Edit : problem solved ^^
cheers

Toni

Last edited by Poison; 01/03/08 12:41.

Everything is possible, just Do it!
Re: RazorAI is back [Re: Poison] #176102
01/03/08 13:16
01/03/08 13:16
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Sry but Windows shows me an error message if I want to open the zip file and if I want extract the File it says that there is no data in this Folder.

Edit : problem solved ^^
cheers





For anyone else who has this problem (which also occurred to me), I used 7-zip to decompress the file instead of windows, and it worked properly.

Also, Ben- I'd reccommend you also consider implementing sections of WACAI in this, as (IMO) it is a bit more versatile and better in design than RazorAI was. I'll shoot the last source I have over to you sometime.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: RazorAI is back [Re: BenV] #176103
02/18/08 22:52
02/18/08 22:52
Joined: Nov 2003
Posts: 433
The Netherlands
T
Toon Offline
Senior Member
Toon  Offline
Senior Member
T

Joined: Nov 2003
Posts: 433
The Netherlands
Hey, nice stuff. I cant register at the forum though. It doesn't show an image with letters/digits to confirm registering, i tryed a couple off times without succes.

anyway i wanted to add a suggestion; maybe it's a cool thing to release just the pathfinding stand-alone for more expirienced programmers?

Re: RazorAI is back [Re: Toon] #176104
02/19/08 03:35
02/19/08 03:35
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
not sure how to implement this, i cant get onto the forum for tips.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: RazorAI is back [Re: Blink] #176105
02/21/08 17:11
02/21/08 17:11
Joined: Feb 2008
Posts: 66
J
JustOneOldMan Offline
Junior Member
JustOneOldMan  Offline
Junior Member
J

Joined: Feb 2008
Posts: 66
Would this be the RazorAI/DrakeWizard I purchased from ShadowForge Games back in '05 for $75? Just curious...


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