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[REQ] Halo Cloaking Shader #176293
01/04/08 01:36
01/04/08 01:36
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Any one done any work with this subject.

Only ever played Halo for the PC but in there the cloaking effect is exactly whats needed to get a good effect going for GStudio as transparent comes nowhere close to achieving what I am after.

Re: [REQ] Halo Cloaking Shader [Re: Nems] #176294
01/05/08 00:36
01/05/08 00:36
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Isn't that like a refraction shader? There is one in Slin's Massive 3DGS Shadercollection: "Massive 3DGS Shadercollection\Shadermodel 2.0\Refraction Shader by oliver2s".

Hope this helps.


Click and join the 3dgs irc community!
Room: #3dgs
Re: [REQ] Halo Cloaking Shader [Re: Joozey] #176295
01/05/08 04:33
01/05/08 04:33
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Yeah something like that with maybe chrome and enviro mapping applied, I dont know but I did see something I may be able to adapt from the many floating around.
Would prefer vs 1.1 as thats what I can see when playing Halo 1.
Thanks for the heads up

Re: [REQ] Halo Cloaking Shader [Re: Nems] #176296
01/05/08 04:39
01/05/08 04:39
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
halo 1 just does normal transparency (like ours) if you have less than shader 2.0.

Re: [REQ] Halo Cloaking Shader [Re: lostclimate] #176297
01/05/08 04:48
01/05/08 04:48
Joined: Jun 2006
Posts: 305
newcastle nsw australia
chaotic_dragon Offline
Senior Member
chaotic_dragon  Offline
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Joined: Jun 2006
Posts: 305
newcastle nsw australia
I can contact Jason Jones (co-founder of bungie) and ask him but im not sure if he will reply haha or remember me we havent talked in ages.

cheers - dragon -


looking for team members please send email to cdtjones69@hotmail.com or go to www.conflict-games.com

Regards
Chris Jones,
Conflict Games
Re: [REQ] Halo Cloaking Shader [Re: lostclimate] #176298
01/05/08 05:09
01/05/08 05:09
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
@ Lostclimate, not on my machine it doesnt, it shows a surface transparency in use with no x-ray seethru effects at all, has to be a shader.

Re: [REQ] Halo Cloaking Shader [Re: Nems] #176299
01/05/08 17:07
01/05/08 17:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
yeah, thats what I'm talking about, if its less than 2.0 thats what it will do.

Re: [REQ] Halo Cloaking Shader [Re: lostclimate] #176300
01/05/08 18:27
01/05/08 18:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
oh, ok - thanks, that should make it easier to engineer I hope.

The guys on the shader forum and Joozey's above spost seem to have it pegged to a refraction type thing for the surface effects so I think I have a good head start now thanks to all of yous

@ Chaotic Dragon, thanks mate but the guys here are just as good, appreciate the willingness to go far on this one.

Thanks heaps ...

Re: [REQ] Halo Cloaking Shader [Re: Nems] #176301
01/09/08 08:16
01/09/08 08:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
It's definitely a refraction shader. The only question is how you'll apply it.

Best option would be to use three frames.

- Render the level without the character.
- Render again with the character, and the character uses the first frame for refraction. Not the best method, but it'll work


Hopefully someone else will have a better idea


xXxGuitar511
- Programmer

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