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Seeking 'Cloaking' shader #176559
01/04/08 19:36
01/04/08 19:36
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
I'm looking for a shader that can replicate the effect seen in Halo (thread in User requests) where an actual transparency is rendered but without the X-Ray aspect of common transparencies.

This effect is ideal for the cloaking effect for what I hope to use it for.

Can anyone help out here?

Re: Seeking 'Cloaking' shader [Re: Nems] #176560
01/04/08 21:35
01/04/08 21:35
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Could you post a screenshot of the effect?

Re: Seeking 'Cloaking' shader [Re: Slin] #176561
01/04/08 21:49
01/04/08 21:49
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany

Re: Seeking 'Cloaking' shader [Re: Pappenheimer] #176562
01/05/08 00:56
01/05/08 00:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Wellington
Not the best example but conveys the efect well.



Re: Seeking 'Cloaking' shader [Re: Nems] #176563
01/05/08 01:07
01/05/08 01:07
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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to your left
This should do the job. Create a nice normalmap, apply the shader to your model and you should be set. (That is if your 3dgs version has the render to texture feature, look for the rtt dll if you "only" own A6 Com)


Shade-C EVO Lite-C Shader Framework
Re: Seeking 'Cloaking' shader [Re: BoH_Havoc] #176564
01/05/08 04:25
01/05/08 04:25
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Posts: 4,264
Wellington
Hi, I checked that out but it wasnt close enough to what I am looking for right now, still, will see a bit later on.

I think I am looking for a chrome with transparency applied or enviromapping, chrome and transparency.

Heres another shot...



Last edited by Nems; 01/05/08 06:07.
Re: Seeking 'Cloaking' shader [Re: Nems] #176565
01/05/08 10:17
01/05/08 10:17
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
as havoc already posted, to me it looks more like a refraction effect with specularity.

Re: Seeking 'Cloaking' shader [Re: broozar] #176566
01/05/08 11:37
01/05/08 11:37
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
plus you could try different blend states for the brighting


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Re: Seeking 'Cloaking' shader [Re: ello] #176567
01/05/08 18:24
01/05/08 18:24
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Wellington
Ok cool, not clued up about shaders at all yet so maybe I should go back to that one (refraction) and see what I can get going. Thanks guys, much appreciated.

Re: Seeking 'Cloaking' shader [Re: Nems] #176568
01/07/08 08:58
01/07/08 08:58
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
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Posts: 508
Texas
im trying to use the refraction shader and it just gives me a black screen. i have the r2t dll its plugged in properly (because i can use real time water reflections) so whats wrong.


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