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Where's the Adventure? #176966
01/08/08 02:36
01/08/08 02:36
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
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Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Yep. I am getting older. I was looking at some screen shots from some of these "other" engines out there and, all of a sudden, I started thinking back to when I first started to get involved in real-time 3D graphics. I can remember when the original Unreal was still a year or so away from being released and the developers would post updated progress shots of their work. Everyone was so impressed with what they were seeing. Back in those days it was an adventure! The number of real-time 3D engines was ... well ... they almost did not exist! Everyone (and I mean EVERYONE) was learning the ins and outs of developing for this "new kid" on the block. We had to worry about things like making a "base frame" for our 3D models and these models typically had 300-600 polys in them. Any more and you might lock up someone's blazingly fast 486 DX2! Texture sizes were in the range of 32 pixels by 32 pixels or possibly even 62 x 62. No one really had a 3D card and, you know what? It was a lot of fun! It was an adventure!

Why was it such an adventure? Because most people (including many of the companies that were developing games using real-time 3D engines) were in it for the fun and not for the money. It was all new and we were all learning the ropes. It was "Lewis and Clark" in the digital age.

While I still enjoy real-time 3D graphics and content creation for the same, I cannot help but miss the days gone by. Back then, DOOM was amazing and could scare the daylights out of you. Now ... well ... some would say it looks "lame". Yep. I'm sounding like an old fogy. I guess I can't help it. I've watched this industry grow and I miss the "flavor" it had "back in the day". Everyone's an "expert" these days. Back then, none of us were sure what we were doing and, as a result, we would all reach out and help each other. Sure, people still do a bit of that today, but it certainly is not like it was.

As I am writing this I am not thinking only of the past. I guess my real question is, "Where is the adventure now?" I don't mean in real-time 3D gaming. I mean, what is the next computing advancement that will take us on a ride like real-time 3D did? What group of guys, in some garage somewhere, are hacking out the next cool thing that will make us feel like we did back when DOOM was being distributed as shareware on three floppies?


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Re: Where's the Adventure? [Re: Dan Silverman] #176967
01/08/08 02:55
01/08/08 02:55
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Quote:

What group of guys, in some garage somewhere, are hacking out the next cool thing that will make us feel like we did back when DOOM was being distributed as shareware on three floppies?




I don't think that there will be a new invention soon.

We had the chance to observe a technical revolution similar to the early days of film making. And like the movies of those early days, I think that the games still don't have reached the depth of experiences (in feelings and meanings) this medium is able to achieve.

That's what the adventure of game making is now, extending the range of emotions and experiences. And, I'm quite excited about that.

Re: Where's the Adventure? [Re: Pappenheimer] #176968
01/08/08 03:05
01/08/08 03:05
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

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Posts: 4,264
Wellington
Virtual experiences, the last frontier maybe?

I'm pretty sure we are of the tme where this should be more easily accomplished engine wise but not to savy on the price of hardware these days.

I read an interesting book (cant remember the exact title) called Virtual Dimensions I think which was the story of an investigative reporter specialising in bringing news to the world via his books, of the happenings in virtual experiences tecnologies.
This book is now some 10 years old but back then a rig started from 250 K I think and gave physicle sensory feedback over the body, even to the extent of virtual sex.

There was some talk of a 50TK club where people were creating and experiencing VR as a club.

PHYSICLE SENSATIONS is maybe the key word here and even back then, people were working on smell

Re: Where's the Adventure? [Re: Nems] #176969
01/08/08 03:30
01/08/08 03:30
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Yeah, but I am not just talking about VR and things like that. When real-time 3D (and "pseudo-3D" via DOOM) originally came out it was something NEW and EXCITING. There were really no "big fish" in the pond, so to speak. Yes, there were big gaming companies, but id was really a nobody, Epic was a fairly new name and all these other guys (Bungee, etc) where not even on the map as yet. It was an adventure ... uncharted territory (for the most part).

So the question is, what is the next frontier? If we keep this in the context of games, then where do we go next? Yes, we can keep improving 3D games until they look like movies, but that is to be expected. That will not even be "new" even when it is "new". This is the path we are already heading toward. What I am wondering about is the next thing that will take us all by surprise. And I am thinking about something that anyone could get involved in (like we could with real-time 3D content creation back in the days of Unreal, etc). In other words, what is the next, great garage-created technology that will take us by storm?

Maybe there isn't going to be one ...


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Re: Where's the Adventure? [Re: Dan Silverman] #176970
01/08/08 04:21
01/08/08 04:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
Well what I'm about to say does not feel totaly 'fair' to come from my mouth, as I am too young for having witnessed this 'adventure', but this is my opinion anyways .

Quote:

When real-time 3D (and "pseudo-3D" via DOOM) originally came out it was something NEW and EXCITING



It was just as new as the fantastic new pre-rendered photorealistic (with integraded reallife videos!) point and click adventure MYST, which dates from the same year as the very first DOOM. Nothing 3D, yet alot of people where charmed by the story and mysteries it brought. It was something new, it brought up a feeling of adventure, anxious to know everything about the story of MYST.

But do you classify it as a revolutionair new adventure when thinking back of that time? I think you don't. Maybe you liked it (or not, but say you do ), but it doesn't give that same NEW and EXCITING feeling as real-time 3D did. The 3D was way more spectaculair.. and you were part of the mass crowd developping that area.

Maybe most developments in the gaming industry do not feel as new anymore as it used to, but that is because you aren't actively involved with it. Well just my guess, because I do not see (or better said, feel) any more difference in the change from 2D to 3D, than the change from static environments to highly dynamic physic environments. They're just as revolutionair to me.

So, I could have made this story much shorter but you get the point, I hope


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Re: Where's the Adventure? [Re: Dan Silverman] #176971
01/08/08 04:24
01/08/08 04:24
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Posts: 2,320
Alberta, Canada
I doubt it will be soon, I think there needs to be major hardware advancements before this is possible. Whatever it may be, holographic, 3d T.V's, different control ect. When there is a different, brand new medium for playing games, all of a sudden everyone is on the same page again. Maybe our graphic engines won't even work on it at this point(no 2d output). And it's brought back to step 1.

But I definitely see where you are coming from, everything in 3d is quite well documented, and it's not really that far away before graphics start maximizing at film quality.

I liked how the Wii was different, hopefully this will start a chain reaction of different consoles to something entirely new.


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Re: Where's the Adventure? [Re: Joozey] #176972
01/08/08 04:44
01/08/08 04:44
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

It was just as new as the fantastic new pre-rendered photorealistic (with integraded reallife videos!) point and click adventure MYST, which dates from the same year as the very first DOOM. Nothing 3D, yet alot of people where charmed by the story and mysteries it brought. It was something new, it brought up a feeling of adventure, anxious to know everything about the story of MYST.




I liked Myst. However, it was, in my opinion, the obvious extension of what had already been offered on computers since back in the days of the old Apple computing systems (like the AppleII+, etc). The graphics were just fancier. By the time Myst was released, we had already gotten used to playing text adventures, graphical text adventures and zillions of side scrolling games. Myst was exciting, but it was, in my opinion, the logical next step.

I suppose that raytracing engines and real-time 3D were also the "logical next step" as well, but there was something new about them. Perhaps it was the complexity of putting them together. We were no longer thinking in terms of 2D, but in 3D.

Quote:

The 3D was way more spectaculair.. and you were part of the mass crowd developping that area.




Ha! In those days there was not a "crowd" per se. The "movement" started fairly small. Remember, the Internet was in its infancy, computer stores were not plentiful and DOOM was mainly distributed on three floppies by means of a fairly NEW concept called SHAREWARE.

Quote:

Maybe most developments in the gaming industry do not feel as new anymore as it used to, but that is because you aren't actively involved with it.




Not actively involved in it? I am not sure what you mean by that. I develop real-time 3D content for a living and have supported my family doing so for about 10 years now. While I certainly don't work for id or any of the other big named game companies, I am a bit involved.

Quote:

Well just my guess, because I do not see (or better said, feel) any more difference in the change from 2D to 3D, than the change from static environments to highly dynamic physic environments. They're just as revolutionair to me.




What has happened here is I have derailed my own thread by getting us off track. I did so by talking about possible new technologies instead of what was really on my mind. Let me try this again .

The difference ... the thing that made all of this an adventure for me is that there used to be quite a different "spirit" that surrounded the development of real-time 3D engines and content. Everyone (for the most part) was willing to help each other as if we were all some kind of "kindred spirit" or something. There were new guys trying to create an engine. They wanted artists to make their engines look good. The artists did not know much about how to create the content for these engines and the programmers would tell them what they needed. The programmers did not really seem to understand how the artists made what they made or what tools they used. In fact, most artists did not have the tools needed and so the programmers created them for the artists. We all sort of just worked together, side by side, hacking things out, trying to make things work and ... wow ... it was like an adventure!

Back in those days, as things were just beginning to take off, there were programmers that would crop up creating all kinds of tools. There were tools for editing Quake MDL models and creating your own from scratch, tools for creating levels, tools for making WAD files ... they seemed to be everyone and in various states of completion, each having its own unique vision. It was FUN. There were so many ideas floating around ... so many ways that people were trying to resolve all these "new" problems and make these 3D worlds accessible to whomever wanted to venture into the world of real-time 3D content creation.

The flavor of it all ... the excitement and the newness of it ... I don't think I can capture it in writing. Yes, advances in new physics engines are exciting. However, I don't think it can touch what I am talking about. Lighting techniques and new methods of producing realistic shadows ... great! But these things seem to be lacking in comparison.

Is this some sort of "glory days" sentimentality for me? Perhaps. But I suppose that these sorts of advances come about from time to time. I just wonder what the next one will be all about?


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Re: Where's the Adventure? [Re: Dan Silverman] #176973
01/08/08 04:48
01/08/08 04:48
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

I doubt it will be soon, I think there needs to be major hardware advancements before this is possible. Whatever it may be, holographic, 3d T.V's, different control ect. When there is a different, brand new medium for playing games, all of a sudden everyone is on the same page again. Maybe our graphic engines won't even work on it at this point(no 2d output). And it's brought back to step 1.




This gave me an interesting insight into something I think made that period of time unique. There was one thing that many of us had already ... a computer! In other words, there was NO fancy equipment that needed to be purchased in order to get involved in the revolution that was taking place. All you needed was your PC and possibly the Internet (which was only a very slow dial-up connection). We all had basically the same hardware. It was what people were developing WITH them that made the difference.

If the next "adventure" requires fancy, out of reach hardware, then there really won't be a "next".


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Re: Where's the Adventure? [Re: Dan Silverman] #176974
01/08/08 05:34
01/08/08 05:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I start to understand.
First apology would be on it's place for throwing blunt facts about you by blindly assuming things . I should have asked instead of assume.

Then next, I do not think we should wait for the next adventure to emerge, rather than start our own adventure and see what comes out of it. We could wait for Sony and Bungee to cooperate and invent the newest 3D Screen with the newest series of games, but that would be just another big spent of money rather than really participating a new adventure. IMO it'd only be an adventure for Mr. Boss-of-Sony swimming in money. Like it went for the Wii (not saying that nintendo doesn't have all rights to do so).

I don't think something NEW would happen again if you wait. If you start undertake something and share vague new ideas and ask people to cooperate however, who knows what could come out.

I don't have an answer for your question (YET! ) but I don't think there are none new breakthroughs to come anymore. Yet, I can not deny that the past 8 years have brought less, way less NEW things for public than the 8 years before 2000.

EDIT:
The thought in your above post crossed my mind, and I have to agree on that one. But even if there seems to be no improvements anymore without new fancy hardware, doesn't mean there aren't any to be made .

It took humanity a while before Velcro was invented. Sometimes the obvious is overseen for a long time .

Last edited by Joozey; 01/08/08 05:41.

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Re: Where's the Adventure? [Re: Joozey] #176975
01/08/08 06:04
01/08/08 06:04
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Posts: 5,181
Austria
dunno how others think, but things like massive onlie gaming comunities, new controling methods and some big streaming technology (processing huge ammount of data very fast) are as fascinating as the flip to 3d was. i think we had quite a few major things in the last few years and the years to come will bring more and more.

talking about 200-500 faces and skinsize of less then 64px?!
i am using gamestudio today and this is still an issue. so i am stuck with the engine in the 90s i guess.

i dont think development has changed that much for indies. its still "take what you have and create the best out of it...somehow".

i dont thing the next "big breakthrus" will be visual anymore since we are almost there.
controls, physics, marketing and communication are the current topics and will change the upcoming games dramaticly and create all new gameplays.

maybe sooner or later we will be able to create virtual characters that can be implementet into any games as users.
so no given hero but always the same guy/girl playing different games and gaining experience. for example could you play need for speed and winning levels there will upgrade your character in gta or crysis when its up for driving something. learn flying in ms flightsim and master it while playing comanche reloaded.
comined with the ability to connect to other playrooms and games anytime to interact in one way or the other there as well while someone else is playing it ... X-play so to speak.

or we will just end up connecting high voltage batteries to our testicles and get punished for every mistake ... force feedback baby

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