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autodesk 3d and wed prob #177048
01/08/08 08:14
01/08/08 08:14
Joined: Nov 2007
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Wulf Offline OP
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Wulf  Offline OP
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creating my models in autodesk 3d and when i import them to Wed they lose they're skin/material or crashes wed all together.


Tried importing into Med first but still losing skin/material/map.

There a fix/way around this? I highly doubt i can get the same appearance on my models using meds mapping.

Re: autodesk 3d and wed prob [Re: Wulf] #177049
01/08/08 08:15
01/08/08 08:15
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
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Ready  Offline
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are they uvwmapped or do you use procedural materials in 3ds?


Do not underestimate people because they have a low post count... :0
Re: autodesk 3d and wed prob [Re: Ready] #177050
01/08/08 08:23
01/08/08 08:23
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Wulf Offline OP
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Wulf  Offline OP
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not sure? Maybe i'm not mapping them right then.

Here is what I normally do.


I create model, bring up Material screen. I choose Blinn or Metal(these are the two primary types i've been using). I scroll down a little to Maps, and beside Diffuse I click where it says none and change that to Bitmap. The bitmap i choose=the texture file(jpeg). Lastly I assign to object.


I then export the model/scene(and I've tried every format compatible with wed/med). Any ideas? Maybe the way i add my material is wrong?



when i import the model into med it does already have a map, but its way off and gives total different results than autodesk :_(.






here are some examples first 2 photos are Autodesk 3d, third=med.... ><






Last edited by Wulf; 01/08/08 09:00.
Re: autodesk 3d and wed prob [Re: Wulf] #177051
01/08/08 11:48
01/08/08 11:48
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Jpegs cannot be used as textures and that is why they do not show up in MED.

Here are a couple of hints/solutions.

1) Make sure your textures are power of 2 and are .bmp, .tga or .dds.
2) Make sure the texture filenames are no longer than 8 characters long.
3) Make your model in 3DS Max and apply the textures in 3DS MAX. Then export your model as .3ds and make sure the textures are in the same folder.
4) Open MED and file>import>3DS and select your model. Then a texture dialog will appear. Just press OK/Continue and then the model will load with correct mapping and textures.
5) Finally file>save your model as .MDL and then load it using load entity in WED.

The mapping should properly work on the model now. Never apply mapping using WED or MED > always use a the program you created the model in.

Last edited by DJBMASTER; 01/08/08 11:49.
Re: autodesk 3d and wed prob [Re: DJBMASTER] #177052
01/08/08 19:12
01/08/08 19:12
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Wulf Offline OP
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I changed jpeg to tga. This caused the same results but now for some reason on import it doesn't import one of the arms and it is only keeping a map of one sphere(there should be much more).

Resized image down to 512*512, same results.


I exported this time from Autodesk into .ASE and .FBX and it loaded all pieces with either import, but like before mapping/skin are not correct and model still looks like I made it in med or something(crap). =_(.

Last edited by Wulf; 01/08/08 19:19.
Re: autodesk 3d and wed prob [Re: Wulf] #177053
01/08/08 19:57
01/08/08 19:57
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
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you're not mapping your model in max, you're applying procedural textures.
Add a "Unwrap UVW" modifier to your mesh and create a uvwmap. Thats mapping
And besides the standard values (diffusive color, spec, etc) you cannot export procedural materials properly out of max as far as I know

The rest is a matter of good texturing

If you're using max8 or 9, you should try peltmapping.
Its quick&dirty imho but good if you want a real quick map on your mesh
There should be a nice video showing how peltmapping works on the autodesk site in the "new features of max8" section (something like that)

Last edited by Ready; 01/08/08 19:58.

Do not underestimate people because they have a low post count... :0
Re: autodesk 3d and wed prob [Re: Ready] #177054
01/08/08 23:52
01/08/08 23:52
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Wulf Offline OP
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Wulf  Offline OP
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k i think i mapped it right this time at least everything showed up and such, i ended up changing the texture anyway though.


Was wondering if animation will carry over from Autodesk to MED?


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