Hi people! I have coded a racing game, but like every game it needs environment Now how would I go about making a huge level for the racing? I have imagined it like a planet Mars, or something like that, a sciencefiction level. So what are solutions for making a very big level? Would it be with the blocks and primitives, or with models, or maybe importing directly in med via those FBX importers?
Thnx in advance!
Re: BIG environment --- how to build it?
[Re: Mare]
#177438 01/11/0816:5701/11/0816:57
Dont know what the best method is but I use model environments, saves a lot of build hassels
You need to look at the player being stationary and everything else moving for huge worlds or use Georges method from one of the AUMS 'Unlimited Terrains' or something similar to get an endless environment.
Re: BIG environment --- how to build it?
[Re: Nems]
#177440 01/12/0814:0701/12/0814:07
I have done some thinking and I will probably go with the terrains for the background and with models for the check points and details By the way, I have already tried to make a level from models with A6 but it looks like characters get stuck if there are no blocks near them. Have you ever had such a problem? How to solve it, or is it a case with A7?
Re: BIG environment --- how to build it?
[Re: Mare]
#177441 01/12/0818:5401/12/0818:54