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xXxContributions
#177668
01/12/08 23:31
01/12/08 23:31
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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...I thought I'd start a thread of meaningless contributions For my first item, I created a simple turret that uses bones to point to a target entity. The turret can be rotated to any angle, and it will "slowly" turn towards it target once found. This is done by rotating the offset to the target to object space before facing. Turret.cTurret.mdlTurret.wav -> Right Click (Save Target As) ADD: Here's a small YouTube Video (may not be fully uploaded yet) I'm working on some code to walk on a circular plant next. It's working, but it has some issues. I'll get it posted as soon as it works... properly. I'd post some shaders, but I'm working on a low-end computer, so I can't...
Last edited by xXxGuitar511; 01/13/08 02:32.
xXxGuitar511 - Programmer
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Re: xXxContributions
[Re: xXxGuitar511]
#177669
01/13/08 03:22
01/13/08 03:22
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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awesome video, i wish it was in c-script too. thanks for the contribution.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: xXxContributions
[Re: Blink]
#177670
01/13/08 04:54
01/13/08 04:54
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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You could easily switch it to c-script if you needed to. If you want, let me know and I'll do it for you...
xXxGuitar511 - Programmer
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Re: xXxContributions
[Re: xXxGuitar511]
#177671
01/13/08 19:59
01/13/08 19:59
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Nice targeting system Guitar, quite flexible Love to see more xXx UCs Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: xXxContributions
[Re: xXxGuitar511]
#177673
01/14/08 17:18
01/14/08 17:18
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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that would be awesome, please convert it to A6 for us still using A6 please.Thanks.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: xXxContributions
[Re: Blink]
#177674
01/14/08 18:10
01/14/08 18:10
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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no problem, I'll work on it later tonight...
As for the next item (walking on spherical levels). I have it working, but I still need to convert it to a full player, right now it's just a floating camera. I've got the physics working, but that was the easy part...
Right now I'm working on designing a level to showcase it, but I'm not much of anything other than a coder, so... yeah. I'll do what I can.
xXxGuitar511 - Programmer
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Re: xXxContributions
[Re: xXxGuitar511]
#177675
01/24/08 00:20
01/24/08 00:20
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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did you get a chance to work on this? you know converting it to A6 for me?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: xXxContributions
[Re: Blink]
#177676
01/24/08 01:46
01/24/08 01:46
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Crap... sorry Blink, I had completely forgotten I'll go ahead and do it now before I forget...
xXxGuitar511 - Programmer
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Re: xXxContributions
[Re: xXxGuitar511]
#177677
01/27/08 03:46
01/27/08 03:46
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Posts: 827
22�21'24"N 114�07'30"E
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Very useful contribution, I try to create a bone turret but fail, because the turret can't look at target when change its tilt or roll. Now look at your code I found this is the magic. Code:
vec_rotate(vec_to_ent, vector(-my.pan,0,0)); vec_rotate(vec_to_ent, vector(0,-my.tilt,0)); vec_rotate(vec_to_ent, vector(0,0,-my.roll));
And I modified my tank from 3 entities to a single entity now. Without your code I can't achieve it. Many Thanks
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