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Re: Techtest: lightmap + normalmapping on models [Re: fogman] #178033
01/30/08 05:17
01/30/08 05:17
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awesome stuff, even with 4eyes(blur comes naturally )
If I wasnt so pigheaded about developing for low end systems I think I would have been tagging along with all these loverly shaders.

Re: Techtest: lightmap + normalmapping on models [Re: Nems] #178034
01/30/08 08:52
01/30/08 08:52
Joined: Dec 2007
Posts: 54
regensburg
alleen Offline
Junior Member
alleen  Offline
Junior Member

Joined: Dec 2007
Posts: 54
regensburg
quite felicitous if you ask me, reminds me a lil bit of doom 3
too bad the shadows don't change by altering the light sources, but at least processing a prerendered lightmap requires much less system power than a real-time-shadow technique

Re: Techtest: lightmap + normalmapping on models [Re: fogman] #178035
01/30/08 09:56
01/30/08 09:56
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Screenshots look great, good work guys!

I was wondering about the normalmapping shader though, is it planned to be released public? I need one like this for indoors, and also one for outdoors that supports Ventilators lightmaps and a few dynamic lights. Would be willing to pay for it.


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Re: Techtest: lightmap + normalmapping on models [Re: William] #178036
01/30/08 10:24
01/30/08 10:24
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
No need to pay for it. We will release it as package, thatīs a promise.
The community has helped us a lot to achieve this combination.
We just have to make a small testroom with some freebie textures.

As for realtime shadow maps: Just wait and see...

Re: Techtest: lightmap + normalmapping on models [Re: fogman] #178037
01/30/08 10:40
01/30/08 10:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. We planned to make a little demo for free for the community with less details and less textures but all technology available.

Our plan is to create something that should look better than Doom3. The comibination of static soft radiosity lightmaps plus dynamic lights and moving real-time shadowmapping will deliver a quite good set of tools to create interesting indoor lighting.
Unfortunatelly we have no directional lightmapping like UE or Source but in the end it can look similar, just like a mixture of Stalker, HL2 and Doom3 or Alpha Prime.
At least this is what we are aiming for.

We keep you informed.


Models, Textures and Games from Dexsoft
Re: Techtest: lightmap + normalmapping on models [Re: Machinery_Frank] #178038
01/30/08 11:34
01/30/08 11:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
its evolving quite nice. i am curious how the demo will run on my gf6800...

Re: Techtest: lightmap + normalmapping on models [Re: ello] #178039
01/30/08 23:24
01/30/08 23:24
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline
Member
Edgecrusher  Offline
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
Great stuff, keep it up.

Will you release it packed, or also the source?


A6 Commercial A7 Commercial
Re: Techtest: lightmap + normalmapping on models [Re: Edgecrusher] #178040
02/01/08 07:49
02/01/08 07:49
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Source, of course.


no science involved
Re: Techtest: lightmap + normalmapping on models [Re: fogman] #178041
02/01/08 15:08
02/01/08 15:08
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
very nice, now this is good normal mapping, it's not all glossy and plastic, it looks really great, keep up the good work


- aka Manslayer101
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